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Submitted by Muresan Robert, posted on October 07, 2002




Image Description, by Muresan Robert



BlueSky is a hacking simulator with a very strong story behind it. If you ever wanted to prove your skills as a hacker, from the safety of your home, now you got your chance.

This is my first commercial game project as a game developer.

Download a test version from www.TerminalZero.com/bluesky and give it a spin.

Although it is not a graphicly impressive game, the hardest thing involved in creating this game was to offer great gameplay at an easy difficulty. It is very easy for a player to lose track in the game. Even with an included tutorial, we got feedback from beta testers that finished the test level in 9 minutes, some that did it in more than 30, or some that didn`t understand what all this was about.

This raises an interesting question in game development: gameplay duration. As a developer I can finish the game in no time, as I know everything about it. But how long does it take for an average player to finish one level? You can't make a level take too long, as the player will become bored, but also you can`t keep it too short. One feature I recomend to you when releasing a demo: Track the time needed for a player to finish the game. It can make a huge difference in your game.


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Archive Notice: This content is archived, and commenting is no longer active. It is here for reference purposes. This content was added on an older version of flipcode, before the site closed in 2005.
 
 
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