These are some screenshots from a game I have been developing for some time.
Its a fun space shooting game, where you have to play over levels getting
the highest score you can. It has two game modes: Story mode, a mode with a
background story involving space monkeys and bananas; and the Unlimited
mode, where you can play infinite levels gaining higher and higher scores.
Im implementing some code that will let you send this score to a master
server, so I can display the bests on a web page. On the technical side it
OpenGl. All objects/space ships are Lightwave objects rendered using
OpenGL. No fancy stuff going on here, the only 'special' extension Im using
is the Multitexture one.
Multiplayer: using sockets
DirectX for input and sound.
I also developed the tools to make the game episodes and the entities (stuff
like particle systems, bounding spheres, velocity of the ships, health
points, etc. are handled there) You can peek a screenshot of its interface
I hope to have some playable beta in the next days (give me a week!).