Here is a screenshot of my Build-Engine... It loads a good old Duke
Nuke'm 3D map and tries to render it via Direct3D8. Still
some problems remain, some texture-corrdinates are still calculated wrong because of the strange texturestreachfactor in Duke.
Some other probs will appear when I try to render a sector (a room in the build-engine) that has a sector inside itself. That
is used in the game extremely often. And currently I don't know how to split the floor and the ceiling into polygons since the engine
only delivers me information about the walls. But I had reached my main goal with this small piece of software, I can load and render
the old Duke Maps.
The screenshot was rendered on my AMD XP 1600+ with as you can see my
GeForce 4 TI 4200. I render the walls as two polygons
which is not very effective thats the reason why the framerate is not very high for so simple 3D graphics.