This is a game prototype finished in september 1999, and released since one
It represent one year of 'week ends' work with two computer artists, one
programmer and one musician.
This demo would present the first (unfinished) level of the game.
x86 200 Mhz CPU or better.
32 Mb of RAM.
Direct Draw 5, 16 bits 8 Mb or more compatible graphics card.
3dfx Voodoo 1,2 or better 3 based graphic card with Glide3.x driver.
DirectX 5.0 or higher.
8x CD-ROM device or higher.
Direct Sound 5 compatible soundcard.
Work on Windows 95/98/ME/NT/2K/XP.
Technical information of the 3d engine:
Portable software render in 16 bits (65536 colors) using a scanline or a
Hardware render using Direct 3d and 3dfx Glide 3.x:
Multiple materials rendering: flat,RGB gouraud shading, texture mapping,
additive transparency, color check transparency.
Management of 3d scenes with hierachised 3d objects.
Static lighting with projection of shades by ray tracing in a scene.
Rapid real time lighting.
Multiple graphics resolutions.
Animation of camera and objects in quaternions and morphing.
Skins in deformable faces or morphing system.
Very fast collision for actors / scene detection.
Hardware 16,24 or 32 bits rendering.
Displaying convex ngones polygons.
Portal visibility system.
You can find more information or download the game prototype here: