Not logged in, Join Here! or Log In Below:  
News Articles Search    

Submitted by Lieven van der Heide, posted on July 01, 2002

Image Description, by Lieven van der Heide

This is a screenshot of the leveleditor I am making for my engine the interface is based on the interface of lightwave. I started half a year ago with a 3d engine, and after programming a bit I needed a way to create my worlds, with it's objects and portals, so I started with a level editor only for my own use. Now I've finaly finished the things I had in mind when I started it (placing objects and portals), but it isn't finished at all, because now I've got many more ideas, like a radiosity lightmaps, an assambler compiler for scripts and special fx like particles, lens flares, volumetric lights and waves. I think I will make it public when my game is finished, but it may take a long time until I've finished all my ideas.

I model my objects in lightwave, and import them in my world editor. the portals are polygons with a surface name that start with Portal_. You can connect the portals from two different objects to each other. btw the Kamers en Portals tab (which means Cells and Portals) is ancient. I moved the portal stuff to the object editor, because it doesn't use a view at all.

I think I will now continue programming my engine, so that I can walk through the worlds, and after that I will continue with the editor.

  • Lightwave object (.LWO) importer
  • placing the objects
  • portal editor
  • a direct3d view window class
  • A pretty advanced interface
  • not finished yet:
  • Lightmaps. It already maps the UVs for the lightmaps correctly, but it does only directional lighting. I'm going to make a radiosity renderer for this.
  • particles
  • assambler script
  • Test view
  • Radiosity
  • updating my website.
  • not started yet:
  • Lens flare
  • volumetric light
  • waves
  • enemies
  • translating it to english

  • [prev]
    Image of the Day Gallery


    Archive Notice: This content is archived, and commenting is no longer active. It is here for reference purposes. This content was added on an older version of flipcode, before the site closed in 2005.
    Hosting by Solid Eight Studios, maker of PhotoTangler Collage Maker.