Asteroid Arena is a another simple Asteroids clone that uses OpenGL and the ClanLib programming library. It's reached a point short of being done but fun and solid enough to release, so I thought I would put it out there and get some feedback before finally polishing it up.
The game is nothing radical: shoot the asteroids while gathering powerups and avoiding UFOs, but it is the first 'real time' action game I've programmed. It features frame-rate independent object movement, a fairly robust particle system, and high-FPS rates (45+ even on my old voodoo3 test machine). There are also a good number of little details like engine glow, shield fading, and twinkling stars that add to the overall appeal of the game but really don't use anything more complicated than alpha transparency. I'm currently working on a two-player network version for dogfighting, as well as a menu system that's currently absent.
Just as a side note, I'm really impressed at the length of time people work on some of the projects that appear here. It's not unusual to see projects that take months or years.. I've been working on this project for two weeks and I'm definitely ready to move on. :)
You can download the game and source code at the project page here: