These are a few images from a game I've been working on for quite a while,
called Project - Raptor. If the name sounds a little familiar, it's because
it was designed to be a 3d version of the typical top down arcade shooter
(like Apogee's Raptor). I started working on this game because I wanted to
create a demo to show game companies in hopes of getting a job in the
industry (job offers are of course, more than welcome).
Some development info:
Uses OpenGL for rendering and DirectX for input and sound
A whopping 3 different weapons (Cannon, Laser, and Plasma)
Pickups including: weapons, multiplier (up to 6 shots at a time), health,
shield, and extra points
Only one level since it is a demo
Semi AI (enemies can put a lead on the player based on their current
weapon and the players speed)
Simple heightmap terrain that is loaded from a polygonal mesh
Standard particle effects for explosions, smoke, and plasma weapon
"Developer" settings available to turn on/off: wireframe (shown in bottom
right screenshot), normals, bounding boxes, lighting, fog...
Custom plugins developed for 3dsMax to export the meshes and designing the
levels (placing enemies, pickups...)
All programmers art (which is probably noticeable) except for the
background space image
Development history (including screenshots along the way) available at my
Direct download link to demo (2mb): http://vostorus.home.mchsi.com/game.zip
Note: I would recommend that you look at the Help screen and at the controls
under the Settings screen before starting!
I would appreciate any feedback and would also welcome any questions!