This is a screenshot from the 3D graphics library Teddy which
I have been working on slowly during last few years. It provides
scene graph and windowing system, built on top of OpenGL using
the Simple Directmedia Layer and C++.
Teddy has web pages at http://teddy.sourceforge.net. Full source
code and Win32 demo executables can be downloaded from there.
This image shows the scene graph in action. Teddy contains
constructors for some primitive shapes like box, sphere, cone,
capsule, torus etc. It can also load LightWave object and
The main focus is to make an easy to use scene graph.
There is nothing special about the rendering features. It is
plain OpenGL rendering with only separate specular component
extension used at the moment, using display lists and no
vertex arrays yet. Normal OpenGL vertex lighting and texture
mapping is supported. What I myself like in the scene graph is
the ability to set camera windows spesific rendering settings
while you can have the same scene and camera in multiple camera
windows. For examples of this you can look at some more
screenshots at Teddy homepage.