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Submitted by Arnaud Carré, posted on April 14, 2002




Image Description, by Arnaud Carré



As all programer, I like to write unusefull things... Some time ago I decide to write a DirectX8 library called "TinyD3D8". Tiny because the challenge was to produce EXE as small as possible.

I hear some of you saying : "Today computers have so many disk space, so many memory that's stupid to spent effort writing little programs !". And I totally agree : that's stupid for a commercial product. But, many of us in the industry are about to forget an important programming rule: the fun ! Yes, that's just fun to try to push the software limit ! On the other hand, you have to learn many techniques to build little DX programs: we learn about the compiler, the linker, the FPU and so on.

To test my library I write some various funny programs. All these programs runs under windows platform, directX8 (or better :-)). Here is a brief description of the "image of the day" picture, left to right, up to down...

Knot: EXE size: 5.5Kb
Knot is a nice program computing and displaying random knot. Every 3 seconds appair a new generated knot with random geometry and random colors.

Physics: EXE size: 6Kb
A true real-time rigid body physic program. You can rotate the cube or invert the gravity field in order to see the pink tetrahedron moving and bouncing around :-) I write it after reading a really nice article by "Thomas Jakobsen". Use Verlet integration for stability.

Mandelbrot: EXE size: 5.5Kb
Real time "deep" mandelbrot zoomer. Zoom with a factor of 2^55, ( ~1e16, so that's the range between you and the universe !). Use recursive optimized mandelbrot computing routine (Avoid to compute large flat area). Do you ever imagine a simple formula "z' = z^2 + c" can generate such colored lands ? :-)

OldSkool: EXE size: 24Kb
Whaoo 24Kb ?? that's too big !! :-) This is the first eavy use of my TinyLib. There is some graphical resource packed in the EXE (textures and music). This is an "oldskool" animation as you can see on AMIGA or ATARI 12 years ago :-) Please note the music use a YM2149 sound chip emulator. Pump up the volume all of you nostalgic freaks ! :-)

You can download all that unusefull stuff here:

http://leonard.oxg.free.fr/demos/demos.html

Please don't ask me for the TinyLib source code for the moment, maybe I'll post it a day. (have to make it clean :-)).

Have a nice day !
Arnaud Carré


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Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.
 
kusma

April 18, 2002, 12:29 PM

the trick is to not include any data, write smart code, and using a exe-packer like upx.

of course, errorchecing is gay.

 
George Nakos

April 20, 2002, 08:38 AM

Hey Arnaud! Funky demos, as always :)

I'm sure after coding that fractal demo on Nostalgic-o (Atari ST for those who don't know :) you shouldn't have any problems with a PC version size-wise or speed-wise!

(although I don't think you would have to make the code run at low memory ($600 ?) to run faster :))))

/George

PS: I'm really glad my entry for the Nostalgic-o didn't fit on the disk :))))

PS2: How about a Nostalgic-o 2? ;)

 
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