Screenshots are from my current work in progress, Golden Hind. Ultimately,
it will be a multiplayer real-time sea adventure/roleplaying game. Golden
Hind has been under heavy development for the last 3 months and is slated
for public release at the end of this summer. The game is being programmed
in C++ using MSVC 6 and DirectX. The graphics engine is of isometric
design, with height mapping and multiple layers. It is currently
implemented using Direct3D 7, but I am considering moving it to D3D8.
The maps consist of 64 x 32 pixel tiles, organized in a diamond pattern, and
ship and object movement is implemented by a custom "handing off" algorithm
that transfers the objects from tile to tile. Ship movement is fluid and
scenes are kept busy with a number of animated special and environmental
effects. Also under development is a pixel-perfect collision detection
system for the combat engine. All graphics are custom-made(please forgive
me, I'm just a lowly programmer). Texturing and lighting is dynamic with
consideration to height and time of day, with original code for seamless
texture blending. Soon to be in development is a large-scale client/server
multiplayer engine using DirectPlay.
Some of the features of the final version include:
Thirteen unique ships to purchase or capture.
Large-scale multiplayer capabilities over the Internet.
A detailed combat system, including boarding, plundering, and scuttling
Many different roles to choose, including trading, escorting, piracy,
Completely upgradeable and changeable ships, letting you improve as your
An ever-changing world, including day/night cycles and a weather system.
A dynamic economy, allowing for a rich and exciting system of trade.
Over half a dozen powerful empires and alliances to side with.
A majestic and lengthy musical score, unique to Golden Hind.
A complex, multi-channel chat system.
For more information regarding the Golden Hind project, stop by the website