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Im not sure if you downloaded the demo, or just saw the screenshots, regradless, there are several particle emitters throughout the demo, there's one in the water fountain, one for smoke coming out of a chimney in a house, one for the fire inside the chimney, and there are two candles inside the church that also use the particle system.
The animated texture can be seen if you walk up to the fountain. And yes, the skydome's texture is a simple texture with shades of lightblue and white. Personally, I like how it looks.
And no, this is not a tech demo, unlike most tech demos, I intend to make my engine into a game, and at this moment most of the work I'm doing is on the engine's architecture itself, making sure it all fits together, runs efficiently and is scalable, as opposed to concentrating all my time and attention to getting just one feature perfect.
Finally, as I said in the description, this is an early prototype, and yea, I do have a long way to go. I expect to have more robust, more feature rich and overall better looking engine by the time the next demo is released.
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