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Submitted by Outhouse Software, posted on April 08, 2002




Image Description, by Outhouse Software



This screenshot is taken from Super Roco Bros 3D version 2.0. This game is powered by Reality Factory and Genesis 3D game engine. This version includes 4 new levels, as well as new badguys and music. You can download this version from our website :

http://www.outhousesoftware.co.uk/roco3d.htm


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Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.
 
Division By Zero

April 08, 2002, 05:56 PM

I believe it were not intended as parody :) So do not take it seriously

 
DigitalSedition

April 08, 2002, 06:30 PM

I'm surprised by how people bash the content and say its not worth of image of the day. Why would you tear down a fellow developer?

Anyways, good work dude!

 
Diragor

April 08, 2002, 06:32 PM

CGameProgrammer - you definitely do not need permission to do a parody of anything. Things you've heard about parody musicians (for example) asking permission from the original artist is simply a matter of courtesy. Software is no different.

As far as clones go, in the most famous examples of Pac-Man and Tetris it's the name that seems to have the most bearing on a case like this. You can't copyright a style of gameplay or artistic style (despite Hasbro's harassment campaign against classic game clones). It doesn't matter if they have a case or not anyway - it only matters if you have the financial means to fight a legal battle against Nintendo and I'm guessing they have more money than you.

 
Martijn Stoffels

April 08, 2002, 06:39 PM

> I think funny comments is needed to brighten the life ;p

Yes, but yours aren't funny...

 
epidemi

April 08, 2002, 06:40 PM

Wow, nice work!

I didn't think Genesis3D would be capable of anything more than GTest :p

Keep me posted!

 
Matt Newport

April 08, 2002, 06:43 PM

I think if MGM can sucessfully sue the guys making Austin Powers 3 and stop them calling it 'Goldmember' because it infringes on their James Bond intellectual property then Nintendo wouldn't have much problem proving a case here...

Matt.

 
Kurt Miller

April 08, 2002, 06:50 PM

">>You're absolutely right about that, it says so clearly in the image submission guidelines. Sorry, I'll try to do a better job at filtering IOTDs."

Just to clarify, I meant no disrespect at all to the image author. The image looks very cool, I'm just thinking images with descriptions like that should be found on the many general gaming sites out there, whereas images submitted by developers who want to talk about the techniques they used during development (in the description, and optionally in the comments) should post their stuff here; this being a development site and all. That's pretty much why flipcode's IOTD was started in the first place.

 
Ron Frazier

April 08, 2002, 07:07 PM

And in this case, the name alone is confusingly similar to Super Mario Bros. Before even looking at any of his screen shots (I first read about this game on another site, with no pictures), the absolute first thing that popped into my mind was "Super Mario Bros knock-off". Once I looked at the pictures, it became 200% obvious to me that this guy is trying to capitalize off of Super Mario Bros through all of the many similarities.

 
C=64

April 08, 2002, 07:16 PM

I suppose I'm the only one around here who remembers the ill-fated platform scroller, The Great Giana Sisters?

I mention this not to take away from the IOTD (I like the light-hearted, cartoony look), but in response to the many "Nintendo wouldn't have a case" messages.

 
postalrat

April 08, 2002, 07:17 PM

Holy cow on fire! Is this the first time the word engine is being used as a tool instead of the goal?

Congrats to you guys at Outhouse Software for being creative enough to have a goal other then a tool.

 
xJazzx

April 08, 2002, 07:33 PM

Actually one fifth of the current messages for this IOTD were posted by you. None were constructive nor of any interest.

Anyway, back to the IOTD... it looks nice, haven't had time to test it yet thought... Is the Genesis 3D engine still free for download?

 
d9930380

April 08, 2002, 07:44 PM

Nintendo will sue for that (if it's comercial).

They have in the past.

 
doz

April 08, 2002, 07:48 PM

Can u stop posting about people calling things engines instead of tools/blah or whatever else u want to call them. TBH its not really that important is it?

It seems iotds have shifted towards somewhat less innovative projects lately, it would be nice to see implementations of new research papers or new ideas. But maybe everyone is too focused on pushing as many tris as possible atm.

Anyway, there seems to be too much aggravation on the recent iotds, calm down everyone :P

 
Ron Frazier

April 08, 2002, 07:49 PM

OK, here is some more feedback.

The pipes remind me of Mario too. That doesnt help any. But enough of that. Here are the bugs I found.

-The menus take forever to load
-the player is awkward to control. he moves irraticly. when you jump, he slows down, then when he lands he suddenly moves really fast for a second.
-player gets stuck in walls often
-no way to change controller or key configuration.
-all the monsters are they same...they dont do anything, you just have to avoid them. If you have all of these different looking monsters, they should at least do something different.
-game pauses when music loops.
-A had trouble finding my way out of level 3. Was there a trick or did I just miss something obvious.
-It was hard getting player into the pipes. I spent no less than 60 seconds each time trying to get in. The player seemd to float above of slide over the pipes.
The screen for selecting resolution could be a bit better designed/more friendly.



Also, just for note to Kurt, I tried submitting this comment but forgot to enter my username and password. When I got to the next page it told me it couldnt locate my account (obviously). Then when I went back, the entire form was clear and I lost my message (I actually typed a lot more than this the first time). Im not sure what would cause this. Most other sites dont have this problem. Please fix it if you can. The only thing I can think is that the server might be telling the browser not to cache the page or to expire it. For reference, Im using IE6 on W2K.

 
d9930380

April 08, 2002, 07:54 PM

Your're right you can't copyright a style of game or a genre, as Capcom (Street Fighter 2) and others have found out.

However trademark infringement is a bit like porn - you know it when you see it :-)

 
Serapth

April 08, 2002, 08:04 PM

Yeah, genesis3d is still free (or maybe its called Jet3D now... not sure, that whole thing got very confusing when wild tangent bought them out...)

Funny thing, (or tragic, depending on how you want to look at it...) is, the reason I know that the genesis engine is still free is the recent controversy that surrounded the engine. Apparantly a bunch of white supremists decided to take the engine and use it to create white power based video games. Joys of the first ammendment I guess(another reason to be a proud canadian! :) ). The part of that, that struck me as incredibly ironic, is I heard this, just after playing Soldier of Fortune for the first time... Im not really sure where the difference between that game and the one created with genesis, are really all that different... Hell, a game that uses a turbin to differentiate friend from foe... hmm.....


As to the image of the day... while, im impressed by what you managed to wring out of the genesis engine. Other than that, im kinda non commital on what to say... not much tech detail was given, thus not much of a comment will return... Down side is, life is full of karma... I bash someone now, I can just imagine what will happen when I send in pics of the Windows CE game Im working on go out.... eek...


Well, Cheers,
Serapth

 
Division By Zero

April 08, 2002, 08:22 PM

I cant understand why u dont like potalrat's comment ..
Its not bad comment at all
I would say ... errr .. It is correct comment ;p

 
Jonathan Fischer

April 08, 2002, 08:27 PM

I feel rude saying it, but I rather wish you'd think less things are worth a comment. The IOTD forum's here for constructive critism, not judgement on an image's worth.

Jonathan

 
Ron Frazier

April 08, 2002, 08:46 PM

Kurt,
Actually, dont worry about it. I figured it out. Seems to be a bug in IE. If you type in the text box, then shift click on a link to open a new window, then go back to the first window, click Post, then click back, you lose what you typed in. Thats what I did (I went back to look at what someone else posted before I submitted).

 
Qix

April 08, 2002, 08:48 PM

Well, the first words in IOTD submission are "Care for a free plug?"

Sometimes a developer just needs outside testing, suggestions and/or help with his/her game. Maybe a BOTD (BETA of the day) submission area or 'BETA Test' in the discussion area would fit this need.

MarkW

 
disableddan

April 08, 2002, 09:02 PM

Genesis3D lives on! :)

Looks great man, good luck with the game!

 
MiNDHiVE

April 08, 2002, 09:22 PM

Then you never saw GDemo... non-interactive but it looked VERY sweet for it's time. And really... that's all a 3D engine has to do, it's up to you to program a game with it.

 
P5YCHO

April 08, 2002, 09:54 PM

it varies from country to country - in the US you don't need permission (just good lawyers), in the UK you do, for example

 
raiderr1

April 08, 2002, 10:23 PM

Yeah, saying something is worth a comment, like that some kind of a compliment or something, is ridiculous. If you like what you see on an IOTD, then you say something about it. Sure it's nice to hear what people think of your program, but people shouldn't act like they're doing anybody a favor by giving a comment.

 
raiderr1

April 08, 2002, 10:31 PM

It's true, DivisionByZero really needs to stop and think before he/she posts.

 
PlayfulPuppy

April 09, 2002, 12:43 AM

I know! More god damned Terrain engines!!

Quite frankly I think it's cool to see a game coming to fruition, rather than making a ten-a-penny terrain engine.

 
Orf

April 09, 2002, 01:51 AM

Well it's nice to see someone doing something with Genesis. I haven't tried the game yet, but from the screenshot, I do see a problem.

Mr. Roco looks odd..

Either A: Mr. Roco is standing on the chair... in that case, the whole world scale should change.

or B: you have some sorting problems between your bsp and actors. (Mr. Roco's feet are rendered on top of the green bsp based chair without taking any sort of zorder into effect.)

You might want to work that out. Aside from that, keep up the good work.

 
rIO.sK

April 09, 2002, 03:08 AM

Looks fine to me, just two things, why the chef is standing over the sofa ? Looks like there is some weird z-sorting or render order error, or it's just the shoot ?

And... can i have the phone number of the architect of that house and the one who drawn the tapestry ??? ;D

 
erik robson

April 09, 2002, 03:40 AM

What happened to that engine? I thought it was bought/replaced by the Jet3D folks, but then Jet3D seems to be dead while Genesis3D lives on... whatthedillyo?

 
KieranIsOK

April 09, 2002, 03:51 AM

I'm just giving my honest opinion. I believe the author will appreciate this more than the sycophantic remarks these things normally get. You obviously disagree, which is your prerogative.

 
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