Here are some graphics of a game I've been working on for a while.
deluxe is the first title I've developed for the DirectX platform.
12 levels with unique graphics (14 total)
music composed individually for each level
a storyline carried by cartoon characters
graphics up to 1024x768x32
There isn't anything spectacular on the tech side, because I mostly
on the artwork (yes, it's coders art). After having a brief look at
and DirectX7, I decided to implement the game in DX8/Direct3D.
I'm fully content with this choice. Using the 3D API, I didn't have to
mess with update regions, and I can easily use things like alphablending,
rotations and scaling. Since I wanted the game to perform ok on older
(like my own K6/2-333, RageXL 8MB), I had to keep an eye on texture size
and fillrate. Apart from that, working with the 3D API was a breeze.
I'm currently putting the finishing touches on the game, and am still
looking for testers. Here's a 4 level demo you can
If you're interested in testing the full version, please drop me a
A thank you goes out to all those who helped me in the forum, and to
Rick Lynch for providing the music.
PS: I plan to sell the game online. Might it be worth to look for a