this is the first version of DCollide, a framework for the collision
detection in VRML.
DCollide uses sphere-hierarchies for the collision detection. The spheres
can in the picture represent the object in the 5th level of the
The whole collision detection algorithm is implemented in java. So the
framework theoretical could be used with any browser which supports
java and vrml.
Unfortunately there are some problems, so the usability is restricted
to the combination of Internet Explorer 5.x and the vrml-plugin
For other combinations I can't guarantee that it will
cu Daniel Trstenjak