| Thr33d March 20, 2002, 08:37 PM |
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Hey, nice iotd,
Unfortunatly I don't have ie 5, and my connection is junk, but I wanted to make a comment even if I haven't *really* seen it.
I like the ideas for sphere collision detection, sounds like it should work well for a decent fairly accurate method to... hmm, detect collision :)
The comment is, would you want to add an option later to support not *real* distance but manhattan distance (that's what I've heard it called as anyway, something to do with how many *blocks* away something is, not as the crow flies). This may speed up the whole thing alot more without sacrificing too much accuracy.
As for the "bad angle" detection couldn't you just assign an angle to the sphere (another property, optional) and check the angle to angle collision as usual from there? Sounds like maybe an idea anyway, (keep it optional incase the geometry is close to spherical, as the dome above (iotd) )
Good luck on this and any future projects.
-Michael
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