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Submitted by matthew, posted on March 18, 2002




Image Description, by matthew



A few pics generated by the "Quantahawk" engine I've put together. It is meant to be a versatile tool to rapidly generate real time environments.

You can browse for models and scripts at run time. So far it can set up the following by script:
  • Load X file mesh models
  • Initial alteration of world space scale and location.
  • Hierachical position and orientation of mesh objects.
  • Real time dynamic shadows.
  • Point sprite particle systems.
  • Vertex tweening mesh.
  • Alpha sorted axis and full billboarded Quads.
  • Pre and Post render states for individual geometry.
  • ray-mesh collision detection.
  • Script driven programmable dynamic orientation
  • Simple "Perlin Noise" terrain generation
  • Spherical environment mapping for quasi-reflective surfaces
  • Electricity effects.
  • Set center of gravity
  • Replace xfile textures with others
  • Fog
  • Gravity, collsion detection, Keyboard& mouse navigation modes can be toggled at run time. Lighting can be altered at run time. There is the beginnings of a user interface that uses quads in camera space with ray-mesh collision detection for buttons. Although there is not many sound effects at the moment you can apply FX like echo, distortion and reverb to wavs.

    You can get an .exe and some media from my web site www.labyrinth.net.au/~mstephens

    I would be happy to discuss any ideas with like minded individuals.


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    Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.
     
    matthew j stephens

    March 19, 2002, 03:40 AM

    I've put a smaller 2.5M version up. Hopefully this one will run on your machine. Otherwise I'll have to track down some .dll i've unwittingly hooked up with. It would be nice to know if someone got it to run from the .zip.

     
    skynet

    March 19, 2002, 05:02 AM

    The new version still crashes :-(
    The prgram starts, shows "Loading, please wait" and then after a second or so it crashes (reading from 0x00000000)


    skynet

     
    matthew j stephens

    March 19, 2002, 05:36 AM

    DAMN.
    O Well, Thanks for trying to load it again.
    Will fix it eventually :)


     
    BlindSheep

    March 19, 2002, 07:06 AM

    In the german translated movie that was "What is wrong with british people?" :)

     
    Wim Libaers

    March 19, 2002, 09:09 AM

    .... . -.-- --..-- / .. - .----. ... / --- -. .-.. -.-- / --. . .-. -- .- -. .-.-.- / .. - / -.-. --- ..- .-.. -.. / --. . - / .-- --- .-. ... . .-.-.-

     
    Hailed Guardian

    March 19, 2002, 09:33 AM

    hehe... das koennte natuerlich auch sein...

     
    Juggalo

    March 19, 2002, 10:12 AM

    klote moffen ;)

     
    Rusty

    March 19, 2002, 10:32 AM

    It crashes on my system too. WinXP, Gf2MX, DX8.1, Detonators 27.42.
    No matter what options are altered in initial.txt. Looks like passing NULL pointer to SetMaterial method.
    Some infos I gathered:
    - Exception in d3d8.dll,
    Exception Information
    Code: 0xc0000005 Flags: 0x00000000
    Record: 0x0000000000000000 Adress: 0x000000006da2ad76

    MSVC Debugger:
    - call stack:
    D3D8! CD3DDDIDX8TL::SetMaterial(struct _D3DMATERIAL8 const *) + 22 bytes

     
    lycium

    March 19, 2002, 01:11 PM

    >Diese Abbildungen geben mir ein steifes.

    gibt?

    hab ich mir auch gedacht...

     
    BlindSheep

    March 19, 2002, 01:39 PM

    -.-- . .- .... --..-- / -.. ..- - -.-. .... / ..-. --- .-. / .. -. ... - .- -. -.-. .

     
    Wim Libaers

    March 19, 2002, 03:55 PM

    .--- .- --..-- / ... - . .-.. / .--- . / ...- --- --- .-. / -.. .- - / -- . -. / .... .. . .-. / .. -. . . -. ... / .. -. / .... . - / -. . -.. . .-. .-.. .- -. -.. ... / --.. --- ..- / -... . --. .. -. -. . -.

     
    matthew j stephens

    March 19, 2002, 06:24 PM

    Thanks Rusty,
    Looks like you can get away with this with the debug .dll's but not retail?

     
    Rusty

    March 20, 2002, 07:03 AM

    I had debug runtime installed, then I've removed it and now I use retail version but installator left bunch of .pdb files for both versions :)

    regards,
    rusty

     
    BlindSheep

    March 20, 2002, 10:05 AM

    .. .----. ...- . / -. --- / -.-. .-.. ..- . / .-- .... .- - / -.-- --- ..- / .- .-. . / - .- .-.. -.- .. -. --. / .- -... --- ..- - .-.-.- / .-..-. -.-- . ... --..-- / .. -- .- --. .. -. . / - .... .- - / .--. . --- .--. .-.. . -.--.- ..--.. -.--.- / ... - .- .-. - / ... --- -- . - .... .. -. --. ..--.. / .. -. / -. . - .... . .-. .-.. .- -. -.. ..--.. .-..-.

     
    Wim Libaers

    March 20, 2002, 02:26 PM

    .- .-.. -- --- ... - .-.-.- / .-..-. -. . -.. . .-. .-.. .- -. -.. ... .-..-. / .. ... / - .... . / .-.. .- -. --. ..- .- --. . --..-- / ... --- / .. - .----. ... / -.-- . ... --..-- / .. -- .- --. .. -. . / - .... .- - / .--. . --- .--. .-.. . / .... . .-. . / .-- --- ..- .-.. -.. / ... ..- -.. -.. . -. .-.. -.-- / ... - .- .-. - / .-- .-. .. - .. -. --. / .. -. / -.. ..- - -.-. .... .-.-.- / -.--.- .-- .-. .. - .. -. --. / .-- .- ... / .. -- .--. .-.. .. . -.. --..-- / -. --- - / .-.. .. - . .-. .- .-.. .-.. -.-- / .. -. / - .... . / - . -..- - -.--.-

     
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