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Submitted by MarkW, posted on March 16, 2002




Image Description, by MarkW



This is my humble IOTD. It is my 2D (DirectX) game I have been working on for about 6 months in my spare time. Without Flipcode, it would not be here at all. The vast database of information and people online willing to help are to be commended! I am a weekend hobbiest programmer using straight C. ( I am currently at 221 days studying 'Learn C++ in 21 days) :)

Lucky Sevens DX is one of two, 9 card slot machines, I have been working on. Nothing special here at all. Just an un-original idea, reinvented and placed into the DirectX enviroment. It may not be a leading edge 3D shooter, but I had quite a few people lined up to play it at my last house party.

Improvements coming are:
  • PAY button works. (Not implemented yet)
  • Network play. I plan on having a central server controling the payouts like the real Casino world does.
  • Programming this in DirectX 3D or OpenGL. Would be nice to see the wheels in 3D!
  • The install program for this IOTD can be download from:
    http://ringingbells.dns2go.com/LuckySevens.exe


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    Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.
     
    Marilyn

    March 16, 2002, 04:28 PM

    Nice. Your font is really cool. Do you did it yourself?
    And what are the two red lines for and the 3's on the edges ?(actually I never played on a slot machine)

     
    Ratman

    March 16, 2002, 04:30 PM

    nice work. Having a nice finished (well just about) product is a great feeling.

     
    Serapth

    March 16, 2002, 04:46 PM

    Marilyn, if I remember correctly, the three's represent the number of credits you have bet. If you bet just one, you only get the middle line, 3 credits get you basically every direction (9 ways I think) to win.

    I have (not so) found memories of these types of games. When I lived in Montreal... every little pub had one or more of these on the bar... and you played with actual money, and won actual money... I wasted so much time (and cash) on these bloody games.... :) Thank god I live nowhere near vegas...

    Anyways, congrats on finishing a product... 221 days to get through a 21 day book really isnt that bad... Cant say as ive ever finished one! ;)

     
    DirtySouthAfrican

    March 16, 2002, 06:00 PM

    Gambling is bad.

     
    Dean Harding

    March 16, 2002, 06:13 PM

    Hey your game looks really great, but when I tried to download it, it says "Sorry, download server is offline, try again later."

    I guess I gotta try again later ;)

     
    DirtySouthAfrican

    March 16, 2002, 06:31 PM

    Wie is jou pappa en wat maak hy met jou mamma?

    Very cool actually, despite my previous post.

     
    Luke Philpot

    March 16, 2002, 07:09 PM

    Thats cool!!!

     
    Kippesoep

    March 16, 2002, 08:07 PM

    Hehe :)) Afrikaans looks kind of funny to native Dutch speakers.

     
    Chris Blodgett

    March 17, 2002, 01:00 AM

    good job

     
    disableddan

    March 17, 2002, 02:48 AM

    Finally I can get my fix without spending all my quarters... heh he he heh cackle cough choke wheeze gasp!!!

    Nice work- please ignore my alternate personality- sometimes he gets out of hand!

    Shut up man!

    You shut up!

    Earrrrggg!

    I would like to see this in 3D for sure- maybe you could also make a peripheral that plugs into a usb port maybe, and you have to put money in to play, and a little "control" panel where you can adjust the chances of winning...

    just a thought :)

     
    Jari Komppa

    March 17, 2002, 03:03 AM

    I remember one of these on a ferry while I was a kid.. and they had miscalculated the odds.. so that if you used the maximum credit number, you had over 70% chance of winning. Let's just say that we had enough coins to play the other games through the whole trip..

     
    Spacebender

    March 17, 2002, 03:21 AM

    That's a simple and somewhat addictive game you've got there mate. I found it amusing to use the "coin" button rather freely to reach the higher stakes ;)

    I have a few things to say...
    * Maybe you should rename the "score" to "credits" or something, to get the money-feel up?
    * Get the speed up just a little bit on the money counting thingy when you win. I won 225 once, and for that I had to wait quite a while.
    * Some kind of currency type, like $?
    * A "Quit"/"Leave" button instead of ?

    Other than that, I want to congratulate you for a nice product. Let us know when it's finished :)

     
    Qix

    March 17, 2002, 06:38 AM

    Thank you all for the encouraging messages and ideas.

    Marilyn: "Your font is really cool. Do you did it yourself"

    The crazy looking one is called '42'. I use an old version of Paint Shop Pro (ver 4) for all my graphics. The fonts were used from there and smoothed.

    The 3's are paylines amounts. Each time you press BET one of the paylines increases in sequence. The max credits which can be played at one time is 50. It took 24 credits to increase the payline odds in this screen. The RED lines in the IOTD show winning paylines from the play. Also the highlited (yellow) squares show Lucky Seven wins.

    Serapth: "I wasted so much time (and cash) on these bloody games.:)"

    Way back in the DOS days, my first game 'Two Bit Poker' was done for the sole purpose of getting myself away from playing the real thing. I made 'Ringing Bells' and 'Lucky Sevens' for the same reason. I never waste my cash or time playing the real thing any more. :)

    disableddan: "I would like to see this in 3D for sure"

    My ultimate dream for a finished 3D game would be a networked virtual 3D casino slot machine room. You log in and walk around looking for an available machine to play. You could see others who have logged in just like in Quake except your armed with credits, looking for a HOT machine instead. :)

    A control panel is looking like a good idea too..

    Spacebender: "rename the "score" to "credits""

    Yes, that's the word I should have used.. Will be done in next compile. Thanks... :)

    Maybe I should have an option in the upcoming control panel for Fast Win Countdown. In the real game the winning Credits do count up this slow.

    Quit Button! My wife found this one last night too. :) "How do I get out of this thing?" :) ESC will break out in the mean time...

    MarkW

     
    Qix

    March 17, 2002, 06:52 AM

    Oops.. Forgot to mention...

    If you wish, you can visit my web page I am building for any news or updates for this IOTD.

    http://www3.ns.sympatico.ca/mwillist

    MarkW

     
    malkia

    March 17, 2002, 07:06 AM

    Hey you just need now TOUCHSCREEN display - and rock on!

     
    Genu

    March 17, 2002, 11:25 AM

    Sorry, I'm against casino and money game. I just hope you will never get to credit card implementation.

    louis

     
    Qix

    March 17, 2002, 02:46 PM

    The difference between what you call a "casino/money" game and this "entertainment" game is here you play for fake credits. I don't believe being against gambling excludes playing something for fun. You do have the right not to play. :)

    I have no intentions on implementing a credit card scheme. I am as frustrated as most who receive Online Casino emails and Webpage Pop-ups online! For this to happen I would have to be contracted or employed by someone which I refuse to do. This is my hobby and past-time. Developing the first clients for 'Internet Call Manager' almost ruined this hobby. It taught me that I enjoy programming for myself and no-one else, professionally!

    But, in the far future, I do plan on putting Lucky Sevens, Ringing Bells and Two Bit Poker into an old standup Donkey Kong arcade box powered by a 500 MHz laptop. It has a money slot but since the guts are missing all the money falls into the return cup. I guess it will have to be an "entertainment" machine! :)

    MarkW

     
    MdREV

    March 17, 2002, 03:01 PM

    Where I live, every second Bar/Sports Club/Hotel has a room full of 5 reel slot machines - some of which have quite good graphics... My girlfriend used to like these things a little too much, so I often toyed with the idea of coding one in Java for her... Fortunately she has recently got sick of them and now I don't have to bother ;-)

     
    Genu

    March 17, 2002, 03:08 PM

    I just hope you will be able to drag out of the casino some pathetic player with your game ;-)

    louis

     
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