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Submitted by Hardy Winter, posted on March 14, 2002




Image Description, by Hardy Winter



these screenshots are taken from our MMORPG "World of Pirates". The idea behind this project is to create an online world with a real historical scenario like in a earlier well known game title. Settled in the Caribbean in the 17th. century you can be an adventurer, merchant, head hunter and of course a pirate. And if you are good enough, you can become a governor. We added some more features like found own nations or build new cities.

The client uses Windows and DirectX 8. A transparent interface is already implemented and actually we are working on special effects like rain, fog and day/night-cycle. The game server is running on a linux system.

A preview video will be available at our website within the next few days.

yours sincerely
Hardy Winter


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Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.
 
Dragoon

March 14, 2002, 04:31 PM

Good work, especially the menus have a good look..
but: the landscape looks somewhat blurry, perhaps add a more detailed vegetation texture or a few trees...
another thing: the forts look a bit dark and "unstony", perhaps use a brighter rocky texture, or add some of this white&yellow colored forts seen in many films...
Just a few ideas, your project seems very convincing so far.

Dragoon

 
Urbi

March 14, 2002, 04:44 PM

wooo!... I used to play Pirates on my ole' Amiga. This looks cool!

arrr... landlubbers!

 
Peter Svensson

March 14, 2002, 05:00 PM

Greate!!

I've been looking for this game for a long, long time... I wish there were more old games that would be redone.

For example "Transport Tycoon" or "Colonization"!! =P

//Peter - Great graphics by the way!

 
Buster

March 14, 2002, 05:09 PM

Do you get a treasure room? That was one of the best parts of Pirates! Gold.

 
Cybersled

March 14, 2002, 07:38 PM

And which version of Windows would that be? 95/98 as mentioned in the post you replied to?

 
Cybersled

March 14, 2002, 07:40 PM

How come you are so sure?
Seriously, i think it is more likely that there IS something ironic about it (whatever that may be) than that he doesnt know what the word `irony' means...

 
Bob Miller

March 14, 2002, 10:07 PM

I run win2k, and my computer hasn't been restarted since last may. I use it as a server occasionally, but mostly it's a workstation. Basically the secret is not to install a bunch of crap on the computer. Just get what's necessary.

 
zenic

March 14, 2002, 11:59 PM

Just curious, if you have experience with linux, why not use something like SDL/OpenGL for the client and get not only Windows AND linux, but also Macs as clients. Again, no flame, only curiosity...

 
Kalani Thielen

March 15, 2002, 12:36 AM

I think that the lighting is inconsistent between the clouds, the ships, and the port structures.

 
DEVLiN

March 15, 2002, 01:28 AM

Aye matey, it is.

It is great to see that people dare to break the fanatic wave of 3d-games and do something of their own.

Some games are just better as 2d than 3d. :)

And don't worry about sales just because it is 2d. (Just look at Diablo 2) :)

Keep up the good work!

 
DEVLiN

March 15, 2002, 01:32 AM

Indeed it is. The shadows from the boats seem to come from a light at angle 135, whilst the shadows from the clouds seem to come from a light at angle 65.

That might break the feel of the game, imho.

Shouldn't be too hard to fix though :)

 
skybuck

March 15, 2002, 02:11 AM

Very interesting and something different than recent games.

I would definetly want to play such a pirate game and re-live old pirate times new style :)

Proceed with the good work ! :D

Really... a re-make of pirates with these great graphics and better gameplay and stuff like that would be very cool.

continue continue continue.

Cu !

 
vlh256

March 15, 2002, 02:53 AM

This screenshot remind me a lot of "Corsairs".
Same towns, same clouds, same "wind direction"...
Have you been inspired by it?
However, with online aspect, it's great...

 
Trob

March 15, 2002, 03:37 AM

Hey,

the ships turn ugly,(25 degrees steps) it isnt difficul to get them turn smooth with opengl, its only to make a polygon with texture and 2D rotate it...
Remember we havent 486 computers at home, use more of the hardware resources :)

~Trob

 
rIO.sK

March 15, 2002, 05:12 AM

Can't understand the link to yesterday's iotd, they jsut say they use a wrapper that selects OGL or DX, you didn't say anything similar, u just told us it uses DX.

Even with Wine running DX programs isn't that fast as using directly OpenGL...

Anyway...

 
DanielS

March 15, 2002, 05:27 AM

That isn't irony goddamit

 
uma

March 15, 2002, 06:36 AM

When we heard of the SDL libraries it was to late to change to an OpenGL/SDL solution without shifting the release date for some moths. So we decide to release the first version of WoP only for DirectX systems.
With next big milestone in WoP development (perhaps early 2003) we want to change to a really 3D engine, because the real time graphic rendering makes much things (like rotation, light etc.) easier and takes not so much RAM like pre rendered graphics. This 3D engine will based on OpenGL/SDL, so that we can offer versions for Macs and Unix-like systems with OpenGL/SDL support.
But this is a long way and at the moment we work hard on the first release of WoP.

Sincerely yours
Uwe Mattner

 
bignobody

March 15, 2002, 09:28 AM

Hi,

Congratulations on your game! I used to play Pirates on my Commodore 64 (and still can on my CCS64 Emulator! ;) ). From looking at the screenshots and reading your description, this seems like an updated version of Pirates with multiplayer support.

Please take this as the constructive criticism it's intended to be:
As far as I can tell, the screenshots could very well have come from a Commodore Amiga. To help give your game a more updated look I think you could introduce 3D elements without losing the 2D, top-down feel that is important to this game: It would be nice if the terrain could be heightmapped, instead of repeated tiles. Animated 3D Water might be cool. If you have your ships as actual 3d models, you could have smooth rotations and proper lighting. You could even allow the player to zoom in the camera during battles to get a better look at the action!

Anyway, just my opinions. Yo-ho-ho and a bottle of rum!

-bignobody

 
.:fl0yd:.

March 15, 2002, 11:45 AM

Maybe you misunderstood - they are not using a wrapper to select any specific API. The whole idea behind the wrapper is abstraction, i.e. decoupling core engine parts from the 'back end renderer'. Hell, you could attach a brush to your forcefeedback joystick and paint the image on canvas ;)

 
.:fl0yd:.

March 15, 2002, 11:52 AM

[Definition of Irony]: The difference between literal meaning and actual meaning. With that in mind I really can't think of anything being ironic about stumbling over some homepage. If you can, please enlighten me.

 
Bonx

March 15, 2002, 12:35 PM

asshole

 
Christopher Dudley

March 15, 2002, 12:52 PM

The company I work for used to have an ISP, and so I worked with the servers all day every day, just so you know I have experience with server systems. :)

Anyway, while we were an ISP, we ran 4 seperate OS's in the prodution environment for no other reason than to try them out and see which we could maintain the best/cheapest. The OS's we ran were IBM OS/2 Warp Server for e-Buisiness, Sun Microsystems Solaris 8, Microsoft Windows NT 4.0 (And later on, some Win2K), and SuSE Linux (I don't remember the exact version).

These servers ran Apache, DNS, e-mail, FTP, and also extensive NFS/SMB fileserving.

All in all, NT had to be rebooted once a week at least. I do not know why, but it would just start slowing down throughout the week until it just stopped. Never had a hacker problem, though. NT was very easy to maintain, but expensive.

Win2K does much better, rarely needing a reboot, but we have had numerous attempts to break into it, some of which were successful. (On another Win2K machine supposedly protected by the server.) We now only use Win2K for workstations.

OS/2 was really my personal favorite. It was fast on modern hardware, it was secure, it was easy to maintain, and it had a nice GCC toolchain. Also, it was quite easy to write support for new software and such with Presentation Manager. I love OS/2, but IBM in their infinite wisdom decided to pull support for it. :(
(On a related note, anyone here ever try VisualAge C++? Mwahaha!)

Solaris was a mess. It was finicky. It was picky. It was slow. It was a pain in the arse. We dropped it like a bad habit.

Linux was not as easy to administer as the Windows boxen in the beginning, but in the long run we have stayed with it. With a properly setup system and a good set of administration scripts, Linux has become a snap to work with, and has never had a problem. We still use only Linux servers in our business, although they are custom-built from source now and not much SuSE remains. :)

With our Linux servers we have not once had an unplanned reboot, a lockup, a corruption, or a successful hacker attempt. In addition, we are going to migrate many of our workstations to Linux shortly.

Anyway, I am not a Unix crusader, and I am not a "Microsoft sux0r" moron either. But from my experiences, Linux has just been much more stable for us and has worked out very well.

(Ironically, I am writing this post on IE6 in Win98SE. But this workstation is being replaced by a Linux box in a couple months, so I don't feel like too large a hypocrite)

 
aftermath

March 15, 2002, 01:00 PM

I did some stuff like that:

(that one uses ID3DSprite)
and a DD one:

 
StAn

March 16, 2002, 03:29 AM

What's wrong with Commodore Amiga graphics ? ;D

(sorry, couldn't resist)

While I'm about it :), a Carribean non heroic-fantasy MMORPG looks like an original project... Though I'm not sure about this top-down view... Is that a RPG where you only see boats and coasts ?

 
Matt Everett

March 19, 2002, 06:54 AM

I would agree, using a particular API does make it platform independant, due to the fact that you still have to use OS specific code to open, maintain and close appilication windows. However, OpenGL is more platform independant than Direct X (only works in Window OS's and the XBox), using the OpenGL API for your Renderer would mean you would only have to worry about OS Specfic code (Opening a xwindow in Linux is different from that of Windows), but these can also be built in. Of course you could always use libraries such as Glut or Glfw to be system independent, that way you'll be able to offer, GNU/Linux, MacOSX & Windows (plus a number of other platforms).

 
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