This is a small project I worked on for a computer graphics class at the
university I go to, as well as a seed idea for an adventure game I've been
pondering. It's basically an overhead adventure game mapped to a cube. The cube
is rotated with the mouse and the player is moved via the keyboard. There are no
gameplay elements besides movement and collision detection as of yet, but that
may be forthcoming. Some of the features include: multipass texturing ( the
water is environment mapped for pseudo reflections, and the texture undulates as
well ), alpha blended cloud layer, particle systems for the fountains, imported
3d objects ( the castle), skybox, billboarded light glow effects, and collision
detection for the character.
Any comments or suggestions are welcome.