These are work-in-progress shots from our new tech demo, showing off realtime dynamic
shadows. Our engine, ASKYN, is able to push quite a hefty quantity of polygons at
the graphics card and is heavily optimized for the GeForce family. We will include
support for ATI hardware although not right away, as we are waiting until the actual
game programming step is over. All elements of the scene are lighted equally, both
moving and static ones, although special optimizations are done to each one. Our site
is www.g-lords.com. We would like to thank in advance to any one who cares to comment this post.