A spattering of screenshots from the sample programs of my new book, Special Effects Game
Programming With DirectX 8.0, available for USD$50 wherever fine game
programming books are sold.
This 913 page book contains complete code and tutorials for 13
Fire (lower-right screenshot)
Image Feedback (lower-left screenshot)
Image Manipulation (Blurring, Sharpening, Edge Detection)
Transitions (cross-fades, wipes, melts, and more)
Advanced Particle Systems (driven by a scripting language)
Explosions (upper-left screenshot)
Guns and Projectiles (middle-left screenshot)
Lens Flares (middle-right screenshot)
3D Water (upper-right screenshot)
Vertex and Pixel shader effects
Also included are chapters and sample programs covering ALL of the new DX8
features (audio scripts, shaders, DirectInput action mapping) as well as some
advanced C++ techniques.
Full-sized versions of these screens (and other sample programs!) can be found
on the book's product
Editor's note: If you have comments about the image itself, please post them on this comment
thread. If you have comments about the book content, please post them under this resource summary.