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Submitted by Patrick Maidorn, posted on February 14, 2002

Image Description, by Patrick Maidorn

These screenshots are from our game Intensity XS and its expansion Intensity XS: ReCharge, two retro-style 2D shoot'em'ups. The original Intensity XS was released last year, but we've just recently added Windows XP compatibility, hence the late post.

Our primary goal for these two games were to program games that (a) would be finished (!!!) and (b) were easy to learn and fun to play. As a result we ended up putting relatively little work into the game engine (there are no special effects such as alpha-blending) and more time and effort into the design of enemies and gameplay. Hopefully some of you will appreciate the simple gameplay, although we realize that it won't be everyone's cup of tea.

Intensity XS and ReCharge were both written in VC++ using DirectX-7. Graphics are primarily pre-rendered using POV-Ray, with some hand-drawn images added later. Sound Effects are from sound compilation CDs (mostly SoundIdeas), music is by ReFraction.

More info, and a demo of Intensity XS can be found at This is our first IOTD, so be kind <g>, but comments/criticisms are very welcome!


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Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.

February 14, 2002, 10:15 AM

Well if its not a terrain renderer, its a 2d side scroller, makes me glad that I didnt have time to finish my sidescoling game cuz everybody seems to be making one.

Very well acomplished i must say, it has the feel of an old console game, almost.


February 14, 2002, 10:16 AM

Fantastic artwork!
Ill check the demo when I get home.

Christopher Dudley

February 14, 2002, 11:02 AM

Hey, I didn't know anybody else used POV-Ray but me! ;)

Excellent work man, has got to be nice to finish a a project. Wish I knew what it was like. ;) ;) ;)

Keep up the great work!


February 14, 2002, 01:45 PM

Looks a lot like R-Type and that's a complement because that's the best sidescrolling shootemup I know. :)


February 14, 2002, 01:56 PM


I really like this kind of 2d arcade game! I've developed already 2 of them!

Have fun


February 14, 2002, 02:37 PM

Looks neat, I'll have to wait till I get home to play it though... boss alert! :)

Joshua A. Winn (JAW)

February 14, 2002, 03:51 PM

Looks fantastical. I'll download later.

Róbert Kisnémeth

February 15, 2002, 02:41 AM

Hey, it looks fantastic. I would play with the full version with pleasure.



February 15, 2002, 02:56 AM

Hey, would you like me to port this to the PocketPC? :) It looks fantastic. I'm going to try the demo right now.


February 15, 2002, 03:11 AM

Hey! You're the makers of Operation Carnage? I just LOVE that game! I guess this must be a killer game too! ;-)


February 15, 2002, 06:07 AM

Nice! But why mouse control?
I think old-skool style games should use traditional keyboard/joystick controls.

Neil Edelman

February 15, 2002, 10:17 AM

This game is really fun; I especially love the lightning-like effects (i.e. top-left picture.) It's hard to play with my sticky mouse though. Is there a way to use the keyboard?

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