Hi, the images you see are of my game 'Space Birdz'
It's a modern reworking of several early 80's shoot'em'ups.
I've been working on it for quite a few months now,
and keeping up my motivation has been difficult.
The ship and enemies are all modelled in 3D. (if it's not clear)
I won't pretend i'm doing anything special, but it's no small project,
and there is still so much left to do.
Currently there are only 9 levels and a few power-ups,
but hopefully it is still worthy of your attention.
Highlights include a colourful particle system and flare effects,
100% programmer art, sound, and music! (the music sucks, trust me)
Also worth mentioning is that the levels are not hard coded,
as you can see from the bottom image, I have a beast of a game editor.
The editor has many, many, screens and controls, the shot I have
included is of the path editor, currently editing a bezier curve.
(the mad camera angle is purely to show it off :)
The editor is also used to create the in-game eye candy,
which can be chained together and assigned sound effects.
Most of my time has infact been spent coding the editor rather then
the game, and I haven't yet began to use it to it's full potential,
especially with regard to attack patterns and enemy behaviours.
Eventually I plan on at least 50 levels, a similar number of power-ups,
and a few large bosses to defeat. Hopefully there's still enough people
out there like me that appreciate this kind of game.
You can download an alpha version at: http://www.spacebirdz.com
I could be off endlessly perfecting my 3d engine, but instead I am
cursed with the task of actually finishing something, it sucks.