This is a screenshot from my first game, and yes it's another asteroid
clone. I am posting this at flipcode because I am hoping someone may be
kind enough to give me some critiques on the code, which can be downloaded
I am hoping for critiques both in terms of optimizations to be made and the
overall use/misuse of classes. Any and all suggestions are
welcomed/desired, including gameplay issues.
This project has been my first foray into DirectX. The goal was to design a
complete game utilizing some basic features of DirectX. I think I've done
that. Because the overall design itself wasn't created from the beginning,
I started just messing around with directX and moving the ship around, the
organization of the C++ design suffers.
My hope is to get some usefull information that will enable me to better
design this type of game. I will likely start over from scratch and try to
do it as best I can and utilize OOD principles to the best of my abilities.