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Submitted by Thomas v. Treichel, posted on January 07, 2002

Image Description, by Thomas v. Treichel

Code Creatures is a new Game Development System with State of tomorrow technology. On the screenshots you see the first demo done with CodeCreatures. Some informatuion about the demo content:
  • Using Vertex-Shader for the animated Gras
  • Using Vertex Shader for the realistic Sky-Dome with correct Atmosphear- calculating
  • 250.000 - 300.000 Polygons per View
  • aprox. 35.000 Polys per Tree
  • Right now it runs up to 15.000.000 Polygons per second on a P IV 1.5 Ghz
  • More information about codecreatures you can get at


    Thomas v. Treichel

    Image of the Day Gallery


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    Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.
    Dan Royer

    January 07, 2002, 10:11 AM

    hey, nice!
    the wireframe view is neato.


    January 07, 2002, 10:12 AM

    holy fuck


    January 07, 2002, 10:14 AM



    January 07, 2002, 10:16 AM

    God damn...


    January 07, 2002, 10:17 AM



    January 07, 2002, 10:17 AM

    Wait till I get a bucket to drool in...


    January 07, 2002, 10:28 AM

    Well done


    January 07, 2002, 10:29 AM

    Looks like a hill with grass on it


    January 07, 2002, 10:31 AM

    Our trees have 6 polys more


    January 07, 2002, 10:38 AM



    January 07, 2002, 10:41 AM

    yaw dropper....


    January 07, 2002, 10:41 AM

    Jumping gerbils, Batman! That's simply amazing.



    January 07, 2002, 10:45 AM

    woah cheesy..



    January 07, 2002, 10:46 AM

    your website could use *a little* less purple

    El Jaco

    January 07, 2002, 10:56 AM

    First of all, the above image is really, really impressive. However, your website is not.

    Why does it open a small window for itself? I bought my 19" display for a reason. Why is all of the text stored as images? Why are the screenshots of the engine located in the download section?

    (note that the above questions are constructive critisism rather than questions which I would like to see answered).



    January 07, 2002, 10:59 AM

    btw, i'm running at 640x480 so I am happy about this resolution of the window..

    but anyways.. WHY DO PEOPLE USE FIXED-SIZED WINDOWS IF THERE ARE RELATIVE SIZES? 100% = 2 * 50% not important wich res;)

    oh.. and its pink.. fullscreenpink is heavy for my eyes;)

    hm THERE are the screenshots.. cool.. i'll take a look at them now;) (i did not found them.. why should i go into the downloadsection with my gf2mx?)


    January 07, 2002, 11:00 AM

    never forget, always constructive ment.. (oh, and i hate flash..;))


    January 07, 2002, 11:04 AM

    ...and i hate your signatur!


    January 07, 2002, 11:04 AM

    Really nice shots.. GJ.

    But I have to agree, the web site is fu*** up. I just hate those fixed size sites.. Yeah they look nice, but why the h*** do I have to live with a stamp sized window. :)


    January 07, 2002, 11:06 AM

    I don't think anyone will see the difference between real-life and rendered pictures unless you tell them ;)

    what LOD algo did you use?
    are those trees generated or a model?


    January 07, 2002, 11:08 AM

    Aaahm, would you mind if I asked you to decrease the size of that pic?


    January 07, 2002, 11:10 AM

    Looks very good. But 15mil polys per second is kinda slow IF you have an NV25. The NV25 is the codename for NVIDIA's next geforce the geforce 4. For a geforce 4 15mil is pretty low. On my GeForce DDR (which is the NV10) i can get it up to 10mil. But nonetheless, i REALLY like your engine there. It looks very realistic.


    January 07, 2002, 11:12 AM

    Wow, I need a GeForce4!!!! Yummie! :P

    btw. Is this going to be a techdemo for showing off the features of the NV25?


    January 07, 2002, 11:13 AM

    and i hate your answer-style mrzed.. not very constructive;) and no i will not remove it. (i guess this part of the thread will be removed anyways very soon because its A unproductive B offtopic C agressive

    so back to the pictures.. they're optimized for geforce3, aren't they? (15000000 triangles are the max of gf3 so i guess yes;))

    what about ati radeon 8500? will you support them, too?

    do you use gl or dx? if dx its simple, if gl its harder.. hate this incompatibility :( i'll get a radeon soon and i would like to watch the executable, too (is there any yet? no.. )


    January 07, 2002, 11:14 AM

    very nice, but how you gonna get that kind of poly throughput on your average family PC?!

    But really, is that what we can expect with the next Nvidia cards?


    January 07, 2002, 11:17 AM

    If you don't want to delete then at least scale it down a bit. That pic is bigger than some posts! AND it's not funny anymore when you've seen it the 5th time.


    January 07, 2002, 11:19 AM

    Do those trees make shadows too?


    January 07, 2002, 11:22 AM

    you're talking with ME?! i dont have problems with it and i'm running at 640x480 but OK I WILL SCALE IT DOWN FOR YOU..

    i whas so happy about it.. you're not nice guys:(


    January 07, 2002, 11:27 AM

    Yes, get rid of it. Post a url to the pic or something. :)


    January 07, 2002, 11:27 AM

    Looks damn nice, but also has the systemrequirements to match.

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