| Lion V December 17, 2001, 01:55 PM |
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Interesting.
Just on a side note...
I used to mod X-Wing vs TIE Fighter- great game- and I made a mod with 'real' sized planets in it.
Due to the game constraints, I had to scale the solar system down a bit, but there are a few things I learned from that.
A planet is straight-up huge.
Even scaled down.
So if you are in a x/wing, it will take you like two hours going from one planet to the next.
Because I had to scale the planets down, my apparent speed going ovre the planet was unrealistic.
So if you have a RTS even partly to scale, you are gonna have to have one bloody huge map going.
Heres why-
I calculate that the minimun size for a unit is 5x5 feet.
So 1 tile=5x5 ft.
In 1 sq mi, you have a little over 1000 of these tiles.
The Earths surface area is about 49,342,498 sq mi.
Thats 4.9342497e12 tiles, I think. Perhaps its e13, not e12- but my point is:
To have a earth-size RTS planet, you are gonna need alot of memory.
If my calculations are correct, you would need hundreds of gigs of RAM, just to hold the actual data.
However, if you had a standard RTS or RPG, you could put a moon in the sky with this tecnique, and it would look good.
So yes, it does look nice.
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