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Submitted by Thijs Sloesen, posted on December 15, 2001

Image Description, by Thijs Sloesen

This is a very early beta screenshot from our upcoming game. The game is sort of a Double Dragon clone with pre-rendered 3D scenes. The game engine currently supports the following:
  • uses SDL, thus is cross-platform
  • can load actor files which define all animation frames and animations
  • actor files can contain scripts; these scripts actually define the entire game: how does a player move, with which key, and what happens when a player is hit?
  • the entire game (and engine) is written in C++, resulting in very clean, understandable code, and since we plan on releasing the game source code as part of the engine SDK, this is quite positive, don't you think? :)
  • This is what is currently on our todo-list:
  • give the scenes an even more 3d "feeling" using a moving camera while pre-rendering all scenes
  • background of scene will move seperate from the scene itself, giving more depth
  • Anyways, this was our humble submission for the IOTD.

    Best Regards,

    Epidemi & Divide

    Image of the Day Gallery


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    Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.

    December 16, 2001, 11:35 AM

    that game uses pre-rendered video sequences for everything except the characters, and it's got a hell of a lot more than 1 static camera angle :).


    December 16, 2001, 11:39 AM


    That's exactly what I meant with the phrase 'give the scenes an even more 3d "feeling" using a moving camera while pre-rendering all scenes'. So if you walk forward, not only the scene will scroll, it will also change in perspective. I think that's what you meant.


    December 16, 2001, 11:42 AM

    Hey mental, how are you doing?

    thanks dude! :)


    December 16, 2001, 12:11 PM

    no :(



    December 16, 2001, 12:15 PM

    Exactly. So this is on your todo list. Any estimates for required disk space yet? Should be highly compressable I guess.



    December 16, 2001, 01:19 PM

    Well, we havent got enough finished artwork yet to make any estimates on required hdd space, but we're discussing how we could do compression. We're currently developing a custom compression scheme, although we're not sure yet if we want to use a custom compression scheme, or an existing one, such as used in the PNG file format.


    December 16, 2001, 02:01 PM

    Yes, with C++ you can make things very easy for yourself. But it does not come automatically with the language, which is a shame. :)

    Bemmu Sepponen

    December 16, 2001, 03:04 PM

    Exactly what I was about to answer.

    Bemmu Sepponen

    December 16, 2001, 03:05 PM

    Flipcode is a madhouse, A MADHOUSE!


    December 16, 2001, 06:13 PM

    That's what I thought! It must be him! :-)


    December 17, 2001, 08:29 AM

    Remember "Time Commando"? Released 96/97?

    I think it was by Adeline? - the people that made that wonderful Twinsen game.

    It wasn't just side scrolling though, you could walk down into a scene and whatnot. The video even occluded the character and objects.
    All that streaming from a CD-ROM back then! (It wasn't that long ago, mind you =] )

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