Hi. I am Santiago Orgaz, a programmer here in Spain. Currently, i am working in coin-op
developer market but in my spare time making a graphic engine called "Inferno". The image
shows self-shadowing) with shadow volumes. The FSAA provides some blur in shadow edges.
The engine provides portals/bps/octree visibility culling, FSAA, shadows and dynamic
volumetric lights, billboards and particle systems, terrain generators, level editor/viewer,
per pixel lighting, support for skinning, morphing and FFDs, cube or paraboloid environment
mapping, DX8.1 and OGL optimized drivers, based on dessign patterns, COM or C libraries
availability and Maya/3dsmax/Softimage utils.