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Submitted by Jolle, posted on November 27, 2001

Image Description, by Jolle

Here is a picture showing my latest 3d landscape engine, supporting realtime LOD, realtime radiosity and ultra neat hyper antialising. It runs at... ohh... sorry, must have typed wrong there ;)

This is some pictures from a game I am making. It is called Blastup 2 (some of you people might remember a game called Blastup in the lame game contest about two years ago here at flipcode). I have been working on it about half a year in my spare time, or in parts of my spare time you might say.

It is a simple shoot-the-other-guy-with-a-grenade-in-the-head-like-game (like gorillas, except that you don't type angle and power, you just touch the arrowkeys a bit). The whole game is working on the pixel level, and is about 98,3% software rendered (with a 0,02 margin of error). It works on most svga cards (i.e. it doesn't require a FeGorce 58xmg with 2567 MB of memory etc).

Sooo, how about the performance? It is not anything blazing fast, with brand new technology written in any % machine code. It is written in C/C++, and runs at about 55 fps on my p3 500. Don't know how it runs on newer computers, but I tried it on a old p2 300, and it ran at about 30-50 fps (depending on the weather fx and water).

It is written using tinyptc for graphic output and fmod for sound output. Things like timer and keyboard are wrapped up in classes. This will probably make the game quite easy to port, but I am not planning to do that, so I don't really know... (it have been developed on windows 98, but it probably works on 2000 and the like as well)

Maybee some of you are pondering why I have written such a game. It has been done many times before, and there isn't anything in particular new with this one. Well, all I can say is that it have been very fun writing it, and that's enough for me. (It is also a very addictive game, believe me ;)

Warning! Some of those popular feature lists coming up...

Currently features:
  • 640x480x32 fullscreen/windowed mode
  • 2d landscape generator, supporting custom themes
  • Really nice per pixel alpha blended sprites
  • Somewhat not realistic realtime animated water
  • Weather fx
  • Wind affecting shots/waves/snow/rain etc
  • Computer opponents
  • Sfx
  • Menus
  • Particles that are updated 500 times per second (don't ask me why...)
  • Satisfactory improvised physics
  • Simple timer slowdown for slowmotion
  • + more small things not worth mention
  • Suggested todo features:
  • Network play
  • Action replay
  • Screensaver mode (cpu players battleing each other)
  • Theme/level editor
  • Recording games
  • Music
  • The game and the sourcecode for the current version (beta 1.1) can be downloaded here.

    Thank you for reading (and please excuse possible bad english ;)

    / Jolle (Ola Frid)

    Image of the Day Gallery


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    Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.

    November 28, 2001, 04:09 AM

    Everybody: Thanks for your comments!

    whyabadi: The going offscreen thingy is not a bug. And about more weapons, I don't know really. I might do it... and with "multiplayer", do you mean more then 2 players? That will probably not be supported. Sorry...

    Genu: I think not ;)

    Don Royer: I'm afraid there are no easter eggs _yet_. There probably will be in the future, but I won't tell you :P
    About the landscape generator seed thingy, I think I will try it out. You can however already replay a landscape if you save it.


    November 28, 2001, 06:23 AM

    anyway , it looks great


    November 28, 2001, 09:02 AM

    Your right this game is addictive, simple but fun. Are there more details to creating custom themss? I have not dug into it to far so may not have found it yet.


    November 28, 2001, 09:06 AM

    This is the way an iotd should be, with binary and source, bugfree, good looking and great fun.

    Nice work jolle.


    November 28, 2001, 10:12 AM

    It's a nice game, but it would be much better realtime (Like liero).
    I wonder if there are more games like liero.

    The water is really cool, it looks real smooth, just as the rest of your graphics.
    BTW, is it possible to move the players?

    El Jaco

    November 28, 2001, 11:17 AM

    There is (or was) an open source Liero clone, but I tried it and got 5 FPS or something...

    I think the address is or something.


    November 28, 2001, 12:23 PM

    Aurora: Take a look in the ini/theme files in the landscape folder if you want some info on how to make custom themes.

    MrDevlin: It is not yet possible to move your player (except getting a grenade near, but it doesn't count ;). I do not know if I will make it possible either. I might add something so that you can move just a bit, or move instead of shooting (or maybee add a tranlocator =).


    November 28, 2001, 12:44 PM

    Hello all; my first post:

    Just wanted to let Jolle know that the game runs very well on a P133 at school(~50 fps). (Don't ask me why a technology college still has machines this old around, let alone in use!) ;)


    November 28, 2001, 01:13 PM

    Don't you mean GeForce? I don't get it...

    ~Sometimes it's the stupid things that matter~


    November 30, 2001, 09:54 AM

    Go to:

    It's a whole Liero Board! Check the thread 'Liero OpenSource 2' on the Liero sub board.

    Cristi Mihai

    November 30, 2001, 12:53 PM

    had anybody played worms? you are not too far from that :)

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