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Oops, I typoed on my previous post:
I meant to write "fully *dilated* pupils.
Anyway, Taking a 20 minute walk each day should help clear up that complexion.
Definately a game programmer . . . Enlarged cranium (due to excess game programming information.) Low-saturation skin tone and fully dilated pupils (extended periods of working in the dark.) The mindless I've-been-looking-at-a-screen-for-hours stare. The tense poise of someone who just beat an FPS at an inhuman difficulty level. Of course, the shirt is what really gives it away.
Someone needs to post the obligatory "nice textures! great detail! what kind of framerate do you get?" or else the sarcastic yet equally overdone "that looks terrible, not realistic at all" joke.
about the t-shirts, I thought you could only get those by writing a tutorial or by winning a coding contest.
Unfortunatly, I don't know something to write about.
">>Okay, so where's the order form for the shirt?"
The flipcode shirt Luke's wearing is one of fifty that were made a while ago, given primarily to tutorial authors and contest winners. They weren't for sale. I'm supposed to be working on a new run of (different) shirts that'll be available for purchase, but I haven't had the time just yet. I'll of course announce on the news page when they're ready.
OpenGL.org now sells t-shirts, using Cafepress (http://www.cafepress.com), who can make up a whole range of products, including basic t-shirts, hats, mugs, mousepads and more.
No, I don't work for them, but I do use their service. And rather than having to sort out orders yourself, it's got built-in billing, plus you can set the price and make an outrageous profit on them :)
Can't wait to get my Flipcode tee!
Simon Wilson,
XEOS Digital Development
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