These real-time images are taken from the Blueberry3D
terrain visualisation toolkit. We are currently expanding
Blueberry3D to a game engine, and it already contains a
host of exciting features:
All terrain geometry is procedural (True dynamic detail
adjustment to keep constant FPS)
Better computer or lower FPS yields more detail.
Procedural geometry includes
This game is a totally new approach to driving games; wait and see...
Bushes, trees and other vegetation
Roads (splines, adopts surrounding terrain for seamless
integration, even in very uneven surroundings)
Rivers, water streams
Layered ground (dirt, mud, rock, grass etc)
OpenGL and DirectX 8 support
Complete editor with support for many formats
(including DEM, 3DS, PNG, JPEG and Shape)
Scriptable physics engine
Scriptable entity system
Advanced weather effects (Wind, rain, snow, lightning etc)
Volumetric shadows and light (flashlights, headlights etc)
Environmental effects (water reflections, sun haze, volumetric fog etc)
Car racing game in developement, available fourth quarter 2002.
More information at: www.blueberry3d.com