Not logged in, Join Here! or Log In Below:  
 
News Articles Search    
 


Submitted by Nikolaus Gebhardt, posted on October 30, 2001




Image Description, by Nikolaus Gebhardt



This is a shot from the techdemo of an alpha version of my Irrlicht-Engine. It's a small 3D engine I'm currently working on. It uses DirectX8 but can be extended with other APIs, like OpenGL. It has features like most other 3d engines, like fast bsp-tree based indoor rendering, transparency, particle systems, dynamic light and so on, but also provides build in Alias Wavefront Maya and Quake2 mesh import, and - our grafic artists will love it - direct PhotoShop .psd file import as Textures with alphachannel, if needed. Because im just a programmer and not a 3D-Artist, the indoor level you can see on the shot and in the techdemo is created at runtime, based on a Wolfenstein-like 2D map, from a simple textfile. The most difficult part to code was the ceiling.

When the engine is complete, I will make a DLL and a easy-to-use SDK, so my engine is free of charge for using in your own games.

The techdemo can be downloaded at my homepage, www.code3d.com.


[prev]
Image of the Day Gallery
www.flipcode.com

[next]

 
Archive Notice: This content is archived, and commenting is no longer active. It is here for reference purposes. This content was added on an older version of flipcode, before the site closed in 2005.
 
 
Hosting by Solid Eight Studios, maker of PhotoTangler Collage Maker.