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Can you also develop it for Palm handhelds in black and white - graphics ?
We have set a certain minimal spec, and that spec requires a bit more than palm os can currently handle =).
Really nice, but how high level do you plan to go?
As high as it takes =)
Are those particles in the lower right image? .. i mean lower left image :)
Yup.
When you say you dont change that apps code at all for a recompile, are you saying that things like input code and display settings are already handeled in the engine as well? nice job!
Yup.
Do you have any means of filtering down, making images in b+w, accounting for different cpu speeds, etc? For instance would you engine also help to convert gfx, sounds etc for other devices?
Yes, those things are in our plans.
Btw, did you actually run this on an iPaq for debugging or did you just emulate it?
Both. Some debugging has to be done on the device(s) because cpu architectures are different and handheld device emulators are not actually emulators, but simulators.. they run x86 code.
If you ported that engine to AmigaDE most of your problems would be solved.
As I said before (see top of the page, just under the picture), that is one solution. If AmigaDE takes off and there will be zillions of devices running it, we will support that platform.
Off topic, but still related: What's it like to work with RJ Mical?
You want the TRUTH? You can't HANDLE the TRUTH!! =)
Actually, he's an all-around nice guy.
That sure looks sweet! I would like to see this kind of things at demoparties. Maybe next Assembly winner will be a demo made with handheld :)
Too bad people are likely to believe that pda's shown on the big screen are faked (thanks to the one fake palm wild compo entry couple years back). The polka brothers asm2k1 9210 demo was rather impressive when you see it live, but most people thought that it was a fake when it was in the compo.
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