This small demonstration show a spring based dynamic simulator with a muscle
feature. A muscle is a length variable spring. The structure of the animal is
only animated by muscle and all behaviors of the structure are generated by
simulation of collision particle on the ground.
This is a research demonstration : we are integrating a mesh preservation
mechanism and full collision detection. This engine will be used as a full
inverse cinematic, skeleton based character and soft and rigid constrained
bodies simulator, and should be integrated in our programming tools and in our
advanced content creation real-time networked environment now in development.
You can download this demo here :