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Submitted by Lauri Hyvärinen, posted on September 27, 2001

Image Description, by Lauri Hyvärinen

Above shots are from our techdemo. Some features: Very large outdoor scenes, huge amount of trees & other plants, FULLY dynamic ground. Dynamic ground modification does not reduce fps at all.

The scenes have nothing static, everything is easy to customize and the trees are planted randomly.

Currently this engine runs 20 fps with 450 mhz/gf2mx, 30 fps w/ 750 mhz/gf2mx, 60 fps w/ 900 mhz/gf2 gts (800x600x32b). T&L -based graphics board is required.

Techdemo uses our Snowstorm 3D graphics engine. Some of its features are:
  • Highly optimized for T&L
  • HSR technology to strip everything what is not seen
  • Automatic LOD
  • All the newest effects, for example
  • DXTC texture compression
  • Cubic reflections
  • Dot product bumpmapping
  • Environment mapped bumpmapping (EMBM)
  • Hardware mesh interpolation
  • Anti-aliasing, Anisotropic filtering
  • Realistic real-time shadows: No need for stencil buffer
  • And so on. Complete list and more shots from the techdemo at our site,

    The release date for our techdemo is within a week.

    Image of the Day Gallery


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    Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.

    September 28, 2001, 11:08 AM

    Ran fine on my PIII-450, 384Mb RAM, TNT2 Ultra 32Mb, Win2k.
    A little bit slow, of course, but looked very nice.


    September 28, 2001, 11:46 AM

    I think they put too many trees on there because it runs about 2 fps on my 1.2 ghz Athlon + GF2 GTS.

    Compare this demo with mine. We have the same kind of thing only mine doesn't chug :)

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