Above shots are from our techdemo. Some features: Very large outdoor scenes,
huge amount of trees & other plants, FULLY dynamic ground. Dynamic ground
modification does not reduce fps at all.
The scenes have nothing static, everything is easy to customize and the trees
are planted randomly.
Currently this engine runs 20 fps with 450 mhz/gf2mx, 30 fps w/ 750 mhz/gf2mx,
60 fps w/ 900 mhz/gf2 gts (800x600x32b). T&L -based graphics board is required.
Techdemo uses our Snowstorm 3D graphics engine. Some of its features are:
Highly optimized for T&L
HSR technology to strip everything what is not seen
All the newest effects, for example
And so on. Complete list and more shots from the techdemo at our site,
DXTC texture compression
Dot product bumpmapping
Environment mapped bumpmapping (EMBM)
Hardware mesh interpolation
Anti-aliasing, Anisotropic filtering
Realistic real-time shadows: No need for stencil buffer
The release date for our techdemo is within a week.