These screenshots are from a tech demo that we
submitted to the IGF competition for our game
entitled "Static". We have worked on this game for
about 3 months with a team of 5 people (2 artists, 2
programmers, 1 sound designer).
We used DirectX 8.0 SDK for development in this demo.
The main gameplay (character walking around) are 2D
sprites on a pre-rendered 3D background. We have come
across some trouble using ID3DXSprite instead of the
old DirectDraw. We will be changing the way we render
the background (still 2d though), and instead use 3d
models for the objects and characters. This should
reduced the number of images (sprites) required for
things such as combat and movement. It can really add
You can find the tech demo (warning: 113M),
screenshots, concept art and even the current project
status on http://www.static-thegame.com.
STATIC Development Team