Submitted by Lasse S. Jensen, posted on September 21, 2001
Image Description, by Lasse S. Jensen
Here's a few images from my and Robert Golias water research presented
at Game Developers Conference Europe. Check out the following site for
more images, paper(s) and slides:
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hgmf... gfmpf... hmpf... Sorry, but I am just speechless ;). If it runs in realtime on today's hardware and looks at least as beautiful as the screenshots look like, then all I can say is: respect :).
Going to download your paper right now... ;)
Man, I thought these images where hot but your paper and some of the images in it are amazing. Kudoo's to a fantastic job for both the images and the paper. I read half of your paper and loved it, even a lowly scum like me understood it.
Oh please tell me you are gonna put out a demo or movie out soon, this effect is simply breathtaking.
After reading the paper, very well done by the way, i noticed how you do your dynamics, and it reminds me of another demo, DS AQUA, ever see that one :)
I'm working on a simple wave simulation with a heightmap for now, and the best text I have is the old Fournier paper from SigGraph 1986. I looked on the 'net for anyone implementing Fournier's method with no luck, anyone have links for Fournier's parametric or even a heightmap-based implementation with maybe some coding hints? It looks like the paper on this IOTD will help once it's out.