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Submitted by Lasse S. Jensen, posted on September 21, 2001

Image Description, by Lasse S. Jensen

Here's a few images from my and Robert Golias water research presented at Game Developers Conference Europe. Check out the following site for more images, paper(s) and slides:

Hope you all enjoy it...and of course don't hesitate with feedback, questions etc...Flipcode rules :-)

-Lasse S. Jensen, Da Technical Manager/Funcom

Image of the Day Gallery


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Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.
Matthew Morrow

September 21, 2001, 01:35 PM


Hiro Protagonist

September 21, 2001, 01:40 PM


Lars Birkemose

September 21, 2001, 01:43 PM

Huh.... impressive :)

Jari Komppa

September 21, 2001, 01:44 PM



September 21, 2001, 01:44 PM

Simply amazing...

sea cow

September 21, 2001, 01:49 PM



September 21, 2001, 01:52 PM

hgmf... gfmpf... hmpf... Sorry, but I am just speechless ;). If it runs in realtime on today's hardware and looks at least as beautiful as the screenshots look like, then all I can say is: respect :).
Going to download your paper right now... ;)


September 21, 2001, 01:53 PM

I don't know what to say.. this is impressive, especially the last screenshot.


September 21, 2001, 01:55 PM

Woooooooooooow, I think this is REALY amazing!!!


September 21, 2001, 01:56 PM

Forgot to ask: any chance to see it in motion? At least an .AVI or something? *begging* ;)

Chris Stoddard

September 21, 2001, 01:58 PM

Very Nice!! I can't wait to read your paper and see if I can apply it to my own engine.


September 21, 2001, 02:06 PM

This is an amazing picture how did you do that. I'll download the paper. Getting that in my project would be great.
Good work.


September 21, 2001, 02:13 PM

What should I say? Its amazing!!


September 21, 2001, 02:19 PM



September 21, 2001, 02:26 PM

Man, I thought these images where hot but your paper and some of the images in it are amazing. Kudoo's to a fantastic job for both the images and the paper. I read half of your paper and loved it, even a lowly scum like me understood it.


September 21, 2001, 02:27 PM

oh my god!

Are the waterdistortion done through render to texture og some wierd pixelshaders? Maybe another dirty trick?


September 21, 2001, 02:28 PM

*squirt squirt*


September 21, 2001, 03:03 PM


Pierre Mengal

September 21, 2001, 03:09 PM

Nickel Chrome

Chris Cookson

September 21, 2001, 03:11 PM

Absolutely superb stuff!! Those water images rate amongst the most realistic I've seen, realtime or otherwise...


September 21, 2001, 03:14 PM

This is my first post ever =) You have all my respect, whether or not the pics are stills/low FPS or full FPS shots =)

The Wolf

September 21, 2001, 03:19 PM


So it says this is realtime on your site, what kind of fps do you get and on what system?


September 21, 2001, 03:37 PM

This looks absolutely beautiful ... give us facts man:

- hardware or software (noted the name of your site)
- fps
- tri-count

I'm currently downloading the papers off your site. This just looks so nice!!

- Marco


September 21, 2001, 03:41 PM

OK, it's hardware ... I was just browsing through the docs :)

- Marco


September 21, 2001, 04:24 PM

That's simply amazing.


September 21, 2001, 04:29 PM



September 21, 2001, 04:30 PM

Wow! Binary?:):):)


September 21, 2001, 04:44 PM

damn, damn, double damn 8)

Oh please tell me you are gonna put out a demo or movie out soon, this effect is simply breathtaking.

After reading the paper, very well done by the way, i noticed how you do your dynamics, and it reminds me of another demo, DS AQUA, ever see that one :)



September 21, 2001, 04:51 PM

I'm working on a simple wave simulation with a heightmap for now, and the best text I have is the old Fournier paper from SigGraph 1986. I looked on the 'net for anyone implementing Fournier's method with no luck, anyone have links for Fournier's parametric or even a heightmap-based implementation with maybe some coding hints? It looks like the paper on this IOTD will help once it's out.

Tobias Franke

September 21, 2001, 05:48 PM

Stunning!!! As the others, I would love to see it animated...

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