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First, thanks for all your comments!
It's extreme interesting and useful to hear what other people think over my work.
Colorful:
Its quit simple to make a game colorful... but extreme difficult to make it realistic.
I'am only an hobby programmer and no graphic artist...
To the music:
It's from Purple Motion, (Jonne Valtonen) an really talented music guru. As far as I know: he done the music of Unreal and some tracks of the
Merregnon CD. I found his mods in a ModAchive and I was impressed, at that time I had no idea that he's so famous....
I contacted him and he allowed me to use it :) I'am no musician, too... ;-)
>> Didnt say anything under the credits..
I mentioned it a lot of times...
>> marble madness
It's easy to programm, because you need no models you could make lod spheres in an easy way and the collision detection (sphere/plane) is quit simple...
Hm, if someone sees an sphere (could be interpreted as an 'marble' :) in a game he's remembered on marble madness... interesting phenomena, should be checked...
Convey, its called Convey, because you move boxes... Convoy would be an great name for an spaceshooter ;-)
And Christian Ofenberg has only to much spare time, he's still in school ;-) It's my last school year before I
take an job offer and go into the software industrie... then I'am no longer 'free', therefore I want to use that time
that good as possible. (to make experiments and to learn that many as possible. I'am code addicted, PLEASE HELP ME :)
Btw. Sorry for my english, isn't my native language... unfortunately... (as result I need longer to write stuff etc.)
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