| David Z September 02, 2001, 04:44 AM |
|
All right. Here're the replies to all the questions above:
(1) "staircase side-effect": my fault, not the program's. I used 16bit per height sample for internally storing heightmaps, but 8bit grayscale jpeg for storing them on the disk (at lease in the demo to keep the file size small). I should have smoothed the heightmaps after reading in the jpegs, and then the staircase would be gone.
(2) "GL_CLAMP": my fault again. I actually knew the problem before the post, but at the time of writing the demo, I figured it out that I would only show it on my own PC (on the ISEF), so I just neglected it to make my life a bit easier.
(3) "patch size": could you be more specific? I have some vague ideas of what you're talking about, but don't fully understand your meaning.
(4) "nice textures": all the artworks/heightmaps are grabbed somewhere (I forgot where)from the web. So the credit of the good looking textures should really go to their respective authors. E-mail me if you have created some of the textures.
(5) ".dat instead of .jpg/win2k problem": for some dumb reasons I chose the ".dat" extensions. I developed the demo on a win2k box, so surely it's not the problem with the OS. Would you send me your computer's spec. (Baxton? BTW, you got a GF3, don't you?) As to the the loading time, it should be less than 6 seconds on a 500 MHz machine, and "Now loading. Please wait..." is shown on the screen when loading. And, (again, dumb of me ;) I really can’t understand your last sentence.
(6) "music/tex synth": Yes, it's a midi. Forget the '.dat' extension. The synth algorithm is just based on height and slope, plus some preburnt lighting.
(7) "Wesley Wu": Surely I know who you are :) Greetings.
(8) "side/top viewing": Yes, it's true, although the Z-buffer would be affected if you only use the projection based LOD function space (donuts shaped), which sucks if you want to put objects on the terrain. Actually I kind of compromised between these two by using a squashed sphere for the LOD function space.
|