Not logged in, Join Here! or Log In Below:  
News Articles Search    

Submitted by Dominic Morris, posted on August 28, 2001

Image Description, by Dominic Morris

This is a combination of yet another terrain algo. and some basic physics for flight modelling. It's nothing special, and will only look right on geforce series: it's been developed and tested on a GF2 GTS.

VC6 source and Win32 EXE are available at and Press Alt+1 when you run it, to move the camera to flight mode). Cursor keys accelerate and break, stear w/ the mouse. Ctrl+Alt+1,2 and 3 change the fighter's skin, and Alt+S and AlT+1 are the two camera modes. Ctrl+W for wireframe. Apologies in advance for any bugs!

The only thing that I'm really proud of in it is the performance increase that I've got compared to my last app. I get a throughput of around 3MT/s which is much better than my previous effort. Also collision-detection doesn't kill performance as it used to before...

Tech stuff:
terrain heightmap is 512x512 split into 8x8 patches. each patch is precomputed at 64x64, 32x32, 16x16, 8x8 and 4x4. patches are organized in a quadtree for vis. culling. texturing is 2 tex single-pass with fixed-function shading - this is where non-gforce cards screw up!

Hope you like it!


Image of the Day Gallery


Archive Notice: This content is archived, and commenting is no longer active. It is here for reference purposes. This content was added on an older version of flipcode, before the site closed in 2005.
Hosting by Solid Eight Studios, maker of PhotoTangler Collage Maker.