The screenshots above are from our recently released tech demo, called
Currently, the engine supports the following :
Huge Outdoor Levels.
Deformable Terrain; Dig trenches, hide in craters made by artillery fire,
Dynamic Skeletal Animation System
Multiple Levels of Detail for models
Advanced Particle System Effects
Advanced Menu System (Including windows, text boxes, etc)
Direct Sound w/ 3d Doppler Effects and Customizable Effects
Direct Show for MP3 playability
The story is not finalized yet. Basically, it will involve a variety of
realistic scenarios over the course of a campaign. Expect to storm beaches,
defend against counter-attacks, and lead offensives.
This tech demo demonstrates what we have been working on for several months.
It suffers from a severe case of programmer art and animation. We are
currently looking for students to fill the following positions :
2d Texture Artists
2d Model Skinners
3d Modellers (Experience with bones/MilkShape 3d is a plus)
We are hoping to have a fully playable game for the Student Showcase in
January of 2002.
Justin "BlackScar" Eslinger
Project Leader/Character Programmer
Digital Awe - http://www.impact-gaming.com/digitalawe/
(Expect a second and final tech demo within a month or so, which will
include killing and playing against mutliple players!)