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Oh guys and gals here are some comments back at ya all ...
Infurn & Buster : Gozilla Rules !
Godzilla game oh man, I grew up on Godzilla, Ultraman, Mothra
love that idea. :-) but making a game is the easy part making
one that gets published is the hard part. I've actually gotten
a game to market but got screwed by the publisher. More on that
story sometime.
Geekster : Terrain heights
To get terrain information you need a digital data such
as DTED. Check out VTP for
information on terrain visualization. You can get DTED0
which is about 1km post spacing. We use much higher levels
of DTED but those are not available to the general public.
Goltpoat : Shadows
Any shadows in the imagery are left in, as long as you use
imagery taken at the withing a small time frame the shadows
will be consistent.
Genu & Libaers : Detail of the model...
We can get down to a lower resolution but of course that takes
more effort. Things as small as 1m can be modeled. We have
one model of Quebec city that was used at the last America's
Summit that made use of 6 inch photography ... sweet !
Imagine having a viewer in the truck, with realtime GPS updates
showing the best route to get to the fires. :-)
NEGA :
Hmm...how to answer that question. Urban planning, learning a
new city, anti-terrorism, communications, and of course big
monster games just to name a few.
Gruner Weg :
Canoma is quick and dirty tool for making pretty looking models
from photography. Thats it, good for creating a small set of
buildings to put into 3D Studio Max.
RealSite/InReality allows you to create large areas quickly, and
be geospatially acurate. You can measure the distances between
points in 3D. With additions scientific applications can be
developed for wind patter analysis when a new building is
designed, flood plain analysis, and many other ideas.
See you all at this years SIGGRAPH ...
:-)
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