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Submitted by Andre Könecke, posted on July 22, 2001




Image Description, by Andre Könecke



This is my first IOTD, and it shows some screenshots from my latest game Lemmis. Lemmis is a Lemmings-clone, and offers you most of the originals abilities... There are 10 different maps to complete, 4 music-tracks(mp3), sounds and self-made graphics. Your goal is to rescue as many Lemmis as possible, and lead them to their home. That's it! Sound easy, but it isn't...

For graphics I am using OpenGL in Ortho-Mode(640X480), which enables me to work on pixel-basis, and exactly determine Lemmis' positions. I think the TGA-textures I am using are really important part of the game, 'cause I use their Alpha-channels for collision-detection, so that the collision-textures are easy to create and use. Of cause there is a small particle-engine, used for the Lemmis, smashing into pieces.

The background-music is a mp3-stream using the FMOD-Library, while the real soundeffects are played with windows multimedia-standard-api...

For Input I use DirectInput8(keyboard) and windows-mouse-input.

Lemmis is freeware, so visit my homepage, and give it a try ;-)

http://www.snake-programming.net
SnAkE's Programming Resources


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Archive Notice: This content is archived, and commenting is no longer active. It is here for reference purposes. This content was added on an older version of flipcode, before the site closed in 2005.
 
 
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