This is my first IOTD, and it shows some screenshots from my latest
game Lemmis. Lemmis is a Lemmings-clone, and offers you most of the
There are 10 different maps to complete, 4 music-tracks(mp3), sounds
and self-made graphics.
Your goal is to rescue as many Lemmis as possible, and lead them to
their home. That's it! Sound easy, but it isn't...
For graphics I am using OpenGL in Ortho-Mode(640X480), which enables
me to work on pixel-basis, and exactly determine Lemmis' positions.
I think the TGA-textures I am using are really important part of the
game, 'cause I use their Alpha-channels for collision-detection, so
that the collision-textures are easy to create and use. Of cause there
is a small particle-engine, used for the Lemmis, smashing into pieces.
The background-music is a mp3-stream using the FMOD-Library, while the
real soundeffects are played with windows multimedia-standard-api...
For Input I use DirectInput8(keyboard) and windows-mouse-input.
Lemmis is freeware, so visit my homepage, and give it a try ;-)
SnAkE's Programming Resources