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Submitted by Kosmokleaner, posted on July 15, 2001




Image Description, by Kosmokleaner



Do you remember my raytracing pictures some days ago? Someone in the forum inspired me to try this in realtime (top image at about 12fps). A few days later my GeForce3 arrived. This is the result of 1-2 hours work. ( I only modified a NVidia OpenGL demo. )

The modified demo is downloadable (GeForce3 only).

Much more details (in english) can be found on my website:

www.Kosmokleaner.de/shaderring.html

(Bye the way, this is the only english part of my website)


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Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.
 
dom

July 16, 2001, 08:20 AM

This is a very interesting image. I'm curious as to roughly how many quads make up the scene.

The FP shit is harmless. Those with nothing better to do than start purile arguments over the 'net (like me!) should at least use the right forum, which this isn't - a thread in the off topic bits of the forum would be much better. Personally, I'm rather jealous because I have yet to get a first post! =)

 
TheChicken

July 16, 2001, 08:46 AM

I'll let you post first next time ;-)

 
SamS

July 16, 2001, 12:03 PM

Would it be possible to get an MPEG of this program running? I would like to see how it runs, but I don't have a Geforce3. And, I'm sure most of us here don't have one yet.

 
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