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Submitted by Christian Ofenberg, posted on June 18, 2001

Image Description, by Christian Ofenberg

Convey is a new Sokoban clone packed with a lot of new elements. Especially fans of logical games will be zesty.

You control a small green and cuddlesome alien-slave which is made to transport cargo. You have to move containers to the place that is slated for them. Such a container is easy to move: You've to route your little alien to an object and move it in front of you ... inasmuch there's no obstacle. The problem is not to move into a dead-end street. However, if it happens the only thing that can help you is an extra. Beside this basic principles there are some other defiances. As an example some boxes can only be moved into special mountings, fields of force obstruct your way until the correct switcher is pushed or you've to swat your enemies with the containers. But there are some aids to help you. You're able to move the containers over a long distance with the help of 'beamers'. The beamers can be used to bypass dead-end streets as well. Small extras help you by giving you the force to move several boxes simultaneously or by giving you the ability to pull the containers, what can be quite helpfully.

Some features:
  • Multi-texturing
  • Particle system (also using mesh data)
  • Midi music
  • A demo (1.5 MB) of my game could be found at my homepage:

    Image of the Day Gallery


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    Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.
    Garett Bass

    June 18, 2001, 03:58 AM


    Garett Bass

    June 18, 2001, 04:00 AM

    Apologies for that. I was overcome! Your game looks very nice. I'll download it later today to pass the time at work :)


    June 18, 2001, 04:12 AM

    that is one damn fine crate.


    June 18, 2001, 04:19 AM

    ... I've seen that crate texture before!, I think thats the one from a tutorial? Anyway it looks and sounds good and origional(ish). I will download it later today to give a full review, the main question is how addictive is it?


    Dean Harding

    June 18, 2001, 04:59 AM

    Wow, a very professional-looking game!

    There's a problem though - after playing for a while, sometimes it would crash as I push a crate into one of the hole things... I could Ctrl-Alt-Del to the taskmanager and kill it though.


    June 18, 2001, 09:12 AM

    I remember an old man saying:
    'Small extras always make sense'


    June 18, 2001, 10:04 AM

    Thanks for the feedback!
    I work on it since a half year. (the editor takes the most time)
    Yep I have the nice crate from NeHe's side, I learned there a year ago how to use OpenGL. Therefore I gave Jeff credits.

    It seems that my homepage does not to work at the moment :(
    Here's the direct link to the Convey demo:

    A crash? Damn, I thought I fixed them all, I will check it, again.

    I didn't know how addictive the game is, maybe someone could tell it me...


    June 18, 2001, 10:58 AM

    Ah yes, the infamous NeHe crate texture.

    Very nice, and finally a CONSTRUCTIVE use of crates!



    June 18, 2001, 11:44 AM

    I just woke up, and DAMN am I zesty!


    Kidding aside, I love sokoban... this looks really cool, and I'm on my way to dl it.



    June 18, 2001, 01:31 PM

    And if I'm not mistaken, that "cute alien" is an old Quake2 model? ;) Your game looks amazing, very professional. Good work :)

    Makis douskos

    June 18, 2001, 01:40 PM

    GREAT!!keep up the good work


    June 18, 2001, 02:26 PM

    Thanks for the great feedback!

    Yep this are md2-models. In the credits you could find information about the authors.


    June 18, 2001, 03:03 PM

    Fuck you.

    No, really.

    Jason Filsinger

    June 18, 2001, 04:35 PM

    Wow, that looks nice, i'm just about to go download it.
    I cant wait to play it.
    good work.

    Jason Kozak

    June 18, 2001, 08:21 PM

    Oh yes, nothing quite like responding to idiocy with profanity. Especially when the author apologised a good 11 hours before your response.

    Grow up.

    Warren Marshall

    June 18, 2001, 11:13 PM

    "Especially when the author apologised a good 11 hours before your response."

    Yeah, and a truly heartfelt apology it was. I'm sure he'll never do it again. *rolls eyes*

    "Grow up."

    Wise up.

    Ron Frazier

    June 19, 2001, 07:39 AM

    >I work on it since a half year. (the editor takes the most time)

    Yes, I definitely agree. I have been working on a similar game for about 4 or 5 months now, and about 3/4 of that time has been spent on the editor. Once the editor is complete (its getting pretty close) I only anticipate about another 2 months of work.


    June 19, 2001, 12:33 PM

    i love the crate texture... i use it myself

    do you sort all those blended quads?


    June 19, 2001, 01:48 PM

    I'm sick of seeing "first post" crap on here. I've seen many webboards go severely down in quality because of stupid first-post-ism.

    So what if he apologized? He shouldn't have done it to begin with.


    June 19, 2001, 02:21 PM

    I sort the quads by texture and blending. I only use a few but large textures were I cut out the different surfaces.

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