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Submitted by Edgar Vigdal, posted on June 04, 2001

Image Description, by Edgar Vigdal

Here are some screenshots of my first PC Game. It's called Warblade and some Amiga fans may recognize it from the Amiga version called something else.... :-) I am busy recreating the game for the PC, and also adding now stuff and goodies to it. Playability is quit good and getting better by the day.

The game require DirectX 7.0 or later and take advantage of 3D cards.

You can get more info on the game and download an early beta version at :

Edgar Vigdal

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Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.
AAAH! A Tornado!

June 04, 2001, 01:56 PM

YAY! Finally a decent shoot-em-up!



June 04, 2001, 03:27 PM

very cool :) i still want to see a good software 3d engine though... nostalgia i guess


June 04, 2001, 03:35 PM

forgot to add: it crashes on my pc after a while :/

i'm using w2k, maybe check for memory leaks, pointer juggling, etc... i know that w95/w98 have a certain "tolerance" for memory management misbehaviour :)


June 04, 2001, 03:35 PM

Very nice! Are those 4 screens / split or screenshots?



June 04, 2001, 03:45 PM

Wow, thats a nice little project! :D
How exactly are you doing the astroids? (2D vs 3D, and still vs animated) Is that red and blue firey stuff on the sides animated?


June 04, 2001, 03:48 PM

A good software 3d engine... hmm, maybe i'll finish mine one day ;). I have a descent 3d software engine, but the trick is that it runs under my own OS. It's still only a 16-bit OS, so it's very limited in memory ;). Once I can figure out how to get 32-bit stuff working properly (like a 32-bit floppy/harddrive reader, mouse, svga, etc.) maybe i'll update my engine. Runs fast, but doesn't look to pretty (320x200 (13h)). Also it runs in 16-bit Mode (no 32-bit code, and no optomizations (mmx, 3d! now, sse, or even the FPU for that matter!)). Anyways, I've been working with Windoze and OpenGL lately, much simpler than writing a software engine, I'm about to give up on it completly, and just get with the times ;). To bad nVidia woulnd't respond to my emails about getting info on their graphics cards so I could write my own driver for my OS. What's the point of writing a 3d GUI Shell if you can't use hardware acceleration? Oh well, maybe someday I'll get fed up enough with m$ that I will finish my own OS, but for now it's pointless.


Neon Rice

June 04, 2001, 04:30 PM



June 04, 2001, 05:22 PM

There are no spit screen shots on his site so I assume...



June 04, 2001, 05:29 PM

I am conholio! Wauhhhhhhhhhooooooo!!!!!!!!

Nice job =)


June 04, 2001, 07:26 PM

I played it and I found it fun. But the game froze after I hyperjumped... Might want to fix that. Anyways, I had fun. Nice graphics and stuff, although I never did get that cool gun:( Just variations of the blaster (I got triple shot and double shot, and double shot kicks a lot more ass than the triple shot imo).



June 04, 2001, 09:50 PM

pookachuu! VERY NICE :-)


Rob Pasquini

June 04, 2001, 10:18 PM



June 04, 2001, 10:51 PM

I like it. Fun, nice graphics, and brings back memories from the good old days.


June 05, 2001, 12:15 AM

Sweet!! The panning sound effects are a really nice touch. The graphics are nice and smooth. Great game. It crashed after the hyper-jump, but heh you said it was an early beta :) Keep up the good work.


June 05, 2001, 03:51 AM

ah, its Galaga.
Have it on my NES :)


June 05, 2001, 04:17 AM

huhuh - a decent 3d-engine without fpu, 32-bit code and linked to a single screen-resolution ? :-)

Joakim Hårsman

June 05, 2001, 05:52 AM

Good old Deluxe Galaga, I wore out at least one joystick playing that :-)


June 05, 2001, 07:47 AM

You tell them, those mean big companies with thousands of worthless employees, you'll show them how a one-guy-coder-army can do a decent 3d-engine/OS/driver all by himself!!!!!

Bruce Sutherland

June 05, 2001, 07:48 AM

Hey, you have to respect somebody who's managed to write an operational operating system !


June 05, 2001, 10:01 AM

roxxx! :)

ive been waiting for a demo of this for some time ...
it just so happens that im making something quite similar ;)
(but my game has more of a Phoenix bias than Galaga)

i thought Deluxe Galaga ruled on amiga, so really looking forward to playing your new masterpiece!

it seems like my game has a lot to live up to,
what with these 2 gems aswell:


i will post my game as soon as i deem it fit ...

best of luck!

p.s. I started a game on amiga called Deluxe Pacman,
then one day i look in a magazine and you've stole my bloody title!


June 05, 2001, 10:50 AM

Very nice graphic and alot of fun. Well done!

Btw, you know know of good open-source terrains?


June 05, 2001, 10:52 AM

Hey I wrote an OS, when I was 13, In QBasic! It did lots of amazing things like, erm, arh well it had a cool random blue screen of death crashing effect, which was fully programmable - you change the tollerence level, timing etc.
On the plus side you could load and run some software (mainly my own), had multple screen savers - what more could you want.
I once started making my own software engine but gave up and decided to learn OpenGL instead. Maybe sometime I will get back to making a software engine. It might be better making it a real time ray tracer for the future.


June 05, 2001, 11:20 AM

>Hey, you have to respect somebody who's managed to write an
> operational operating system !

Uhms, if it wasn't operational it would just be a system, wouldn't it..? :-)

> Hey I wrote an OS, when I was 13, In QBasic!

Well, yeah, I recently wrote one in a batchfile..

George Ziniewicz

June 05, 2001, 09:37 PM

Very nice graphics and sound.

Is there a mouse option?

And more ammo?



June 07, 2001, 12:14 AM

Its great.
Fast and furious.
I didn't have any problems with warps or anything.

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