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Submitted by Bunnz, posted on May 11, 2001

Image Description, by Bunnz

Here's a screenshot of the game Hase and I developed. It's a 2d side scroller, but uses 3d interface of DirectX 8.0.

Some features:
  • hardware alphablending, rotation, ....
  • splines for movement of the enemies
  • level is described by some scripts
  • ...
  • You can download the game at:

    Have fun

    Image of the Day Gallery


    Message Center / Reader Comments: ( To Participate in the Discussion, Join the Community )
    Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.

    May 11, 2001, 05:53 PM

    Looks like Swiv, or whatever that game was. Cool!


    May 11, 2001, 06:05 PM

    A great game you have there :)

    Hannu K.

    May 11, 2001, 06:17 PM

    I downloaded the game and it was quite smooth. And I'll try it with a friend tomorrow :). Now that you're using 3d card to draw stuff, you could add some serious particle effects at least - the explosions were a bit simple.


    May 11, 2001, 06:27 PM

    Kinda like the late-80's Silkworm, eh? Looks pretty cool!


    May 11, 2001, 07:08 PM

    Lovin' it. This games lots of fun, I gotta get someone controlling
    that helicopter, its killin' me. :-D


    May 11, 2001, 08:00 PM

    Can oyu tell me about the split-screen stuff?



    May 11, 2001, 08:45 PM

    Kinda feels like Metal Slug (1/2/X?) when both players get bonuses, and one's the helicopter and ones the tank... hehe :)


    May 11, 2001, 08:55 PM

    AWwww what the! I ran out of enemies!! I completely own in that game by myself! left hand controls the keyboard (helicopter), right hand controls the mouse (tank). Hey uhm, while I was playing... is the sky meant to be occasionly drawn over the health meter? (I saw this on the tank's health meter).
    also love the stereo sound you got there :)


    May 11, 2001, 10:26 PM

    Looks pretty snazzy dude!

    Even the text looks really nice.

    zed zeek

    May 12, 2001, 12:18 AM

    silkworm lives.
    question are u only using d3d cause of the lack of alpha blending in directdraw or are there other reasons?


    May 12, 2001, 02:59 AM

    Bravo! Kurt removed some MC BAXTOR posts! (and my angry response too:). Way to go Kurt.
    Great shot btw. I've been working on a 2D shoot'm up for a while too, it's a genre that is virtually absent at the moment. The PC needs a classic shoot'm up that uses the power of nowadays machines. Man that would be cool. :)

    Ramon Smits

    May 12, 2001, 03:39 AM

    It sure looks like SWIV / Silkworm as iCodeSuk posted earlier. Silkworm sure ruled!

    I will try if WinUAE will run a silkworm disk image :-)


    May 12, 2001, 04:03 AM

    hmm.. the link doesn't seem to work for me here

    too bad... it looks like a pretty nifty piece of software!

    well done!


    May 12, 2001, 04:34 AM

    cool stuff,
    this reminds me on the good old amiga days!

    the game ist a lot fun



    May 12, 2001, 04:40 AM

    Yes ! My post was also removed, but at least he also kicked the nonsense of this guy ;-)



    May 12, 2001, 04:41 AM

    Cool, nice work man !

    This really reminds me of the good ol' days with SWIV (Uppercase, you ignorants ! ;-)), this was a cool Jeep + heli game ;-)



    May 12, 2001, 05:04 AM

    Looks very professional and cool. I remember when a game like that would be the latest technology and would selll millions of copies. I should try making a 2d game sometime, it will be a lot more productive than fiddling with 3d.


    May 12, 2001, 06:21 AM



    May 12, 2001, 06:43 AM

    Silkworm was the sideways scrolling version, and SWIV (which was apparently no relation to Silkworm) was the top-down effort which I didn't like as much.


    May 12, 2001, 08:19 AM

    I would rather say that SWIV was the bird's eye version of silkworm, because it was released long after silkworm. SWIV = Silkworm IV, so it has a relation to the original title. Actually comparing SWIV to Silworm is like comparing doom to Quake, SWIV had much better graphics, faster gameplay and was simple a very very cool follow up that was better than it's first version. Do you think those guys make a 2nd version just to reduce the quality of the game ? ;-)



    May 12, 2001, 08:42 AM

    More work for kurt: remove this post
    I'll try to make u work on sundays


    May 12, 2001, 09:05 AM

    SWIV iirc wasn't written by the same company who wrote the original Silkworm, though I think it was published. The official title for SWIV was Special Weapons Dar-De-Dar - I can't remember what it was exactly, but I remember having this argument at school about 10 years ago (some things never change).

    I can't really be arsed to look it up on google (too much effort for a hot Saturday afternoon), so I'll wait until my brother wakes up and ask him.


    May 12, 2001, 09:33 AM doesn't seem to be working..
    If anyone has already downloaded the game, could they please put it up somewhere ?? :)


    May 12, 2001, 09:41 AM

    Thats what I was thinking of. But there was a game called Swiv wasn't there?


    May 12, 2001, 09:49 AM

    I love the look of that game, got to try it when I get home.

    MC_BAXTON, go on and show us something you've made already. I'm sure we are all eagerly awaiting anything done by you.


    May 12, 2001, 10:22 AM

    Dammit, and I guess my old AMIGA magazines lay around somewhere in the cellar of my parent's house, so I guess we are never going to find it out ;-)



    May 12, 2001, 11:59 AM

    I can help here. Old amiga buff boy me.
    Special Weapons Intercept(ion?) Vehicle

    Loved that game, still have it somewhere.


    May 12, 2001, 12:29 PM

    Something like that. Ta'. My brother is still not on the 'Net (ICQ) so he's either off playing B&W or out. Unlike him (he actually thought of calling in sick when B&W was released).


    May 12, 2001, 12:30 PM

    We've tried baiting him with that one before and it never worked. Maybe one day he'll turn up with something, but somehow we doubt it.

    Jeff Paciga

    May 12, 2001, 01:59 PM

    I always guessed it was Silkworm With Isometric View :)

    Then they probably realised that wasn't marketable enough, so made it stand for something cooler.

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