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I don't want to ruin your mood, but I must confess I liked your previous intro (fr-08) better. It gave me something of a "how the HELL did that fit into 64k"-feel I haven't had since watching Stash/TBL. But with this one, after thinking "hey, nice twist to cartoon shading" I quickly got bored. There's just nothing happening.
Please delight us with a decent intro again next time, would you? :)
I liked fr08 (.theproduct) better as well. But I'm still really impressed with this one. The watercolor effect was very trippy. I think it would be really cool to see a level drawn this way in a game. (Like you discovered a parellel universe where everything looks funny, or something.)
I'm writing a sketch renderer for uni. Its really cool to see how other people are doing the effect, and I really like this demo. I make the sketchy lines by modifying the end points with just some plain old noise. For line segments that are long enough, they are divided up, and drawn as a nice quadratic curve to imitate that little flick you get when drawing sketchy lines.
I have been messing around for ages to get a nice "fill" for the polygons. This demo does it really nicely (the pastal shading).
I liked it...I thought the other demo was MUCH better, but this one gets bonus points for being origional. Keep up the good work! I just want to know how the HELL you got the first one in 64k...my jaw drops every time I watch that demo...
flure: Get the final verison, should be faster now (sorry for the inconvenience...)
Martijn: It was never our intention to make every intro better than the previous one. This is simply an utopia. First, we don't have the energy to do so, and second, we don't necessarily aim to be the best or something like that, we are just a bunch of people that have fun doing demos. So we do what we like, not what we think would be most impressive (although we sometimes like to impress people, of course :). So don't expect stuff like fr-08 the whole time... but I think we WILL sooner or later do something in that class again, so just wait :)
Comanche: Yes, and the textures are generated using Perlin Noise aswell.
ecko: Please note that this is not our second 64k intro to be released under farbrausch, but in fact the third one. The second one was fr-011, a rather fastmade invitation for Mekka&Symposium, a demoparty in Northern Germany (where this intro was originally released, btw)
Anyway, thanks guys for the nice comments!
My first impression was:
Oh, My God !
Well, this sketchy look could be created by simple "drawing" application, but of course you'd need to use your poor mouse more actively.
Is it has much sense fitting into 64Kb now ? ( Well .. NASTY habbits :)
Im not sure why I would need such a sketch drawing application. Could you please enlighten me ?
Why is it better, why it is very useful, why it's cool and so on ?
Maybe he knows the demoscene but can't distinguish between demo and intro... anyway, I like this one, but I'll join the others saying .the .product was better =) What I liked most about .the .product was the music! Great job anyway, keep up the good work!
L.E. Deninger or whatever you are ... Listen carrefully and turn your speakers on.
It's not your fault that you're not able to say something more clever.
Now you can turn your speakers off, and shutdown windows.
Further explanation(I see you badly need it) is here, so put your glasses on, Mr. E. Deninger
I quess that Mr. E. Deninger doesn't know the purpose of demo. So can you say what's the purpose of demo(your point), and why it shouldn't show general purpose of the program ?
Any demo could answer at previously asked questions. BTW, this question wasn't for you, so its nothing strange that youre incompetent.
Can you make your comments little longer than two lines ? Any problems with that, you have nothing to say, lack of thinking ?
And also I quess that you're one from those of 15 yr old.(+- 4)
Hi there, lemme explain.
The purpose of this "demo" is not to showcase a "real" products abilities or anything, it's just a work of art on it's on, showcasing nothing more than the abilities of the ppl that made it.
You can consider it as being a "real-time video clip".
What sets this one (or this genre) apart from other "demos" (hence the name "intro" to make a difference) is that it fits completely in 64 KiloBytes, including all music, gfx etc.
So this is not a demo of a drawing program, but a video-clip showcasing what some ppl made in there spare time for fun... in 64k!
Though I'm sure real literary minds would shoot me, I like to think of demos and intros as the poetry of the programming world. (PERL poems are just silly though.)
PS: I loved the intro.
PPS: So did my wife. (Who hates demos usually)