This are some screenshots of one game I'm working on now called SkyGuard (don't laugh :) ).
It's nothing fancy about my 3D Engine... I'm just tring to make a game (or more...:) ). It
supports now loading 3D Worlds from 3ds files, camera animations and some primitive objects
animations. After many attemts to use octrees, portals I decided that not to use it at all.
Some culling is made only on large objects, objects with many triangles... It supports now
only static light maps and animated textured ( offcourse vertex light is supported ).
You can check this out on my site: http://www.geocities.com/green_balls_ro/index.html, but I
warn you that it is under construction.