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Submitted by 3TE Team, posted on April 11, 2001

Image Description, by 3TE Team

This is from our in development, realistic 3D adventure/shooter game. The key to finish the game is not killing everybody you see. You must talk to other NPC's, find&use items, plan your strategy and combat when neccessary.

We started developing 3TE Gaming Engine for our first 3D/Shooter game during past 3 months.We are trying to incorporate the latest technologies into 3TE. We are planning to use 3TE in our future projects.

We are a small team consisting of two people. One of us is currently working on game design and level design so we have only one person dedicated to  programming the engine and the game. Because of this, we are temporarily using Q3Radiant for our world modelling tool. So we also made Q3 BSP file loaders for testing engine features.

We also support Lightwave models for game objects. If needed, we will also make importers for other modelling packages like 3D Max, Maya, SoftImage etc.

The final engine will support all the features that are listed in our site in the Technology section. New features may be added by the time with your feedback and ideas.

3TE Team

Image of the Day Gallery


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Archive Notice: This thread is old and no longer active. It is here for reference purposes. This thread was created on an older version of the flipcode forums, before the site closed in 2005. Please keep that in mind as you view this thread, as many of the topics and opinions may be outdated.

April 11, 2001, 05:16 PM

Absolutely Gorgeous. 'nuff said.


April 11, 2001, 05:37 PM

I would dispute that gorgeous it's said nothing at all.

Yes it's nice, good old BSP again. However, using well known technology lets 2dedicate more time for advanced things, such as AI.
But as I've noticed people who are able to create it's own engine, makes best games as well. However, there are many well known& fine technologies, it just needs to be combined properly. Also, if you try 2 invent something new your work can be worth something. In fact, only this way your game can be better than others.


April 11, 2001, 05:47 PM

It looks really good, isn't that good enough? Also he mentioned that his game design is different then most of the products you see on the market, so even though the technology is the same, the gameplay shouldn't be. Besides, this is better then another landscape shot IMHO.

- Impossible


April 11, 2001, 05:57 PM

well, i haven't had enough time to do a q3 loader, so good job. using the q3 tools and formats is like having 50% of the work done for you, a smart way to go, all specs, high level design for the engine is done and proven. good luck...



April 11, 2001, 05:58 PM

oh yeah,

that is some finger-likkin' eye candy ...

[could not make a connection with the website thought]

i hope to see a playable demo soon, let us know how you advance ...



April 11, 2001, 06:38 PM

There is a mailing list on the website if you want to findout when the new updates happen...


April 11, 2001, 06:43 PM

good engine no doubt,
I just have one little thing with it, the texture tile patterns are very noticible. (You know when you tile up textures and you can see how they repeat) Well this could be a texturing issue but my suggestion is that you get the lightmaps to cover or blend the textures a little better so the dang pattern wouldnt stick out so much :)


April 11, 2001, 08:42 PM

>Yes it's nice, good old BSP again. However,
>using well known technology lets 2dedicate
>more time for advanced things, such as AI.
>But as I've noticed people who are able to
>create it's own engine, makes best games as
>well. However, there are many well known& fine
>technologies, it just needs to be combined
>properly. Also, if you try 2 invent something
>new your work can be worth something.
>In fact, only this way your game can be better
>than others.

We think that Game has higher priority than the Engine.
Most of our efforts goes to game design, story, levels etc.
But we dont think that our game's technology is old. It's possible to use newer technologies like realtime lighting&shadows for all things, super detailed character models, true reflactions vs. But this all comes with a price: They wont scale well for the graphics chip's which are currently used by players. In future, they will be possible.

Also you must take in to consideration that we are a very small team consisting of two people, and only one of us can work all these tech&programming issues. Besides this, game design&levels etc. are taking much of our time than the engine takes.



Mark Friedenbach

April 11, 2001, 09:16 PM

Just ignore him, he's a troll.

Sebastian Sylvan

April 11, 2001, 10:20 PM

You should implement "hypertextures". Where you blend a large texture on top of the floor for instance, and you rotate it by an aribtrary angle. It's basically the opposite to detail textures. Where detail textures increase detail as you go closer, hypertextures reduces the appearnce of tiling when you go further away. Serious Sam makes heavy use of this for its endless open fields.


April 11, 2001, 11:03 PM

please post a demo or something,
can't decide by one picture a thousand of others.

Lion V

April 11, 2001, 11:51 PM

The scrrenie looks sweet !
It looks similar to Unreal Tourney`s engine.
I`m glad to hear that the GAME is priority- I`m tired of playing high graphics, crappy gameplay games.
Keep on !!!


April 12, 2001, 03:03 AM

Be sure to read the EULA on q3radiant. It isn't free use. If you use it, you're most likely going to have to cut a deal with Id Software before you can commercially distribute this content.

If you are like me, and have no money to pay Id Software for their work, then you are not allowed any commercial exploitation of the software. Yes, the soucre code is out there for radiant and other tools, but that doesn't mean that you can use it for free

Kasper Fauerby

April 12, 2001, 06:46 AM

Hi there,

The screens looks nice but as someone already said there is a lot of repetition in the textures. Another (although minor) thing is that it drives me nuts when I press "back" in my browser and the page you are already at just reloads. This happens when viewing the full-size screenshots on your page ;)



April 12, 2001, 07:13 AM

Looks nice, but you cannot use Q3 bsp-tools in your own game. This means you have to write your own tools. Someone said 50% of the work is done but if you are going to make your own bsp-tools, writing the engine is only 2% of the work.

Jari Komppa

April 12, 2001, 09:29 AM

Hm, it would seem that IOTD comments have turned slightly more critical than they used to be ?-) Or is it maybe that if the picture is good enough, you automatically assume that the author is not a beginner and thus has to be better than everyone else on the market in order to impress..


April 12, 2001, 10:28 AM

It looks good.

No killing? What kind of game is that?! Can you run around killing everybody if you want to? :)


April 12, 2001, 10:41 AM

You CAN use Q3Radiant for production work, and as your "official" editor... you just have to pay a licensing fee. Nihilistic did this for Vampire; but I don't recall if they mentioned how much they had to shell out.


April 12, 2001, 10:47 AM

>The key to finish the game is not killing everybody you see.

I first read read that in a diffreent context. The key to finish your product is not killing all the developers and designers :-)


Phil Carlisle

April 12, 2001, 12:38 PM

Nice map.

Yeah, you cant use Q3a, but you could probably use one of the freeware bsp editors.. without legal ramifications.



April 12, 2001, 02:18 PM

It looks that I hear that Nazi Spy again


April 12, 2001, 02:34 PM

Looks cool. Are you the programmer or the designer of the two?

Warren Marshall

April 12, 2001, 02:42 PM

If you're going to respond, try to do it in English.


April 12, 2001, 03:11 PM

Looks good, keep up the good work.

Warren Marshall:
First off, he responded once before, and it was in english, so I don't know what you're talking about.

Yes, he's the programmer.. says so on his web-site.


April 12, 2001, 03:14 PM

f$%% the morons that offer lame comments about your engine not being unique.

i can't imagine doing what you guys are with a staff of 2 people. we have 5 and accomplish less than this (but we're really lazy programmers, the kind that get real fat on a 2 year project then starve for 2 more when looking for work [free food] again)

please go get some sleep, then get back to work! the engine looks very nice, a cut above most the nonsense i see here. definetly take some advice about gameplay from buttson, it's valid but honestly it's not the most important issue. most important is that you enjoy what you do all day, so friggin take a break, have a twinkie or two then sit and smile cause i KNOW that people with negative comments aint got nothing of there own to be working on....they must be REALLY lazy!


April 12, 2001, 03:33 PM

Well I should only thank you for your response. I can just suggest to remove typos and read it again and try hard to understand. Maybe you will succeed


April 12, 2001, 03:46 PM

'f??? the morons that offer lame comments about your engine not being unique'

Who could say that this engine is unique ? You are first who is making such comment about extreme uniquity.
They said that they're using q3 tools, so I can't see any uniquity here. Review your comment and try to notice lame thoughts by yourself.


April 13, 2001, 04:47 PM

you yawn the one that make me

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